'전체 글'에 해당되는 글 297건

  1. 2019.03.11 Guardian Raid T2-2: Nakrasena
  2. 2019.03.10 Guardian Raid T2-1: Chromanium
  3. 2019.03.10 Guardian Raid T1-4: Dark Regioros

Guardian Raid T2-2: Nakrasena


Clips from:

https://www.youtube.com/watch?v=OqluK1IQAx8

https://www.youtube.com/watch?v=jtTwO5gtBM8


Recommended Team Setup

Bard

Impairment

Recommended Items

Grey Shuriken

 

Optional Items

Corrosion Bomb + Blue Shuriken

Optional Runes

Lightning Resist

General Battle Mechanics

  • There is a slight learning curve to this fight as it can be a bit hectic for new players.

  • To make this fight easier, people generally try cutting the tail off during the fight.

  • You can only cut the tail when you impair the boss as referenced below in the video.

  • It takes 16 cutting levels to cut the bosses tail. Grey shurikens have 2 cutting power.

  • Blue shurikens have 3 cutting power. Corrosion bomb adds 1 power to all applied effects.

  • So the 1st option is to use 8 grey shurikens over 2 knocks

  • The 2nd option is to use 1 corrosion bomb and 4 blue shurikens to just cut the tail in 1 knock.

  • Various skills from classes like Berserker and Battlemaster have cut in their skills.

  • When you first encounter the boss, it will not be able to use any of its lightning attacks.

  • It will first charge itself up as shown below 1 time and then a 2nd time ~45 seconds later.

  • After charging up, some of its attacks gets upgraded and they have additional properties.

  • There are only 2 charge phases and the 2nd phase allows it to use more attacks.


Moveset

Claw Swipe (Enhanceable)

  • Slams its claws down in quick succession before swiping forward.

  • Attack will deal more damage when it goes through charging phase.

Side Swipe (Enhanceable)

  • Raises its claw upwards before swiping to the side.

  • Attack will deal more damage when it goes through charging phase.

Crush Claw (Enhanceable)

  • Arches backward before bringing down his claws in the front.

  • Attack will deal more damage when it goes through charging phase.

Breath

  • Arches backward before doing a double spit attack. The attack slows.

Double Jump (Enhanceable)

  • Raises its claws upward before jumping up. The boss can do this twice in a row. It may also only do it once.

  • When used after its charging phase, it will paralyze players if you get near its landing location.

Single Jump (Enhanceable)

  • Raises its claws upward before jumping up once. The damage is dealt on landing location.

  • When used after its charging phase, it will paralyze players if you get near its landing location.

Tail Swipe (Enhanceable) (Unavailable When Tail is Cut)

  • While it may look like its attack range is huge, the tail doesn't cover the front side.

  • You can dodge the attack by running away or moving to its side like below.

Spawn Scorpions

  • A golden glow will appear in the middle of its body.

  • A short duration later, mini scorpions will spawn.

Backstep (Unavailable When Tail is Cut)

  • Staggers players when it backpedals.

Charge (Unavailable When Tail is Cut)

  • Knocks back players when hit. Deals damage at landing location.

Burrow (Unavailable When Tail is Cut)

  • This attack takes some time to get used to. The boss will burrow and target one player.

  • There's a window in which the boss will reappear that you have to dodge to avoid the attack.

Bongos (Unavailable When Tail is Cut)

  • The boss will slam the ground in rapid succession mimicing the sound of bongos.

  • The boss will then ground its tail and mini AoE's appear. It is best to just run away from the boss.

Laser (Unavailable When Tail is Cut)

  • This attack is telegraphed by its tail charging up and turning its head to the aggroed player.

  • Then it will shoot its laser twice and paralyze anyone hit.

  • You can avoid this attack by just running from side to side. No space required.

  • Make sure to avoid running into your teammates.

  • If someone does get hit, they get picked up. You must impair the boss for the person to be freed.

  • If you don't impair in time, the person will most likely die.

Lightning Strike (Unavailable When Tail is Cut)

  • Uses the same animation when it's charging up through its charging phase.

  • AoE will target one player. Make sure not to run into your teammates.


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Guardian Raid T2-1: Chromanium


Clips from: https://www.youtube.com/watch?v=7LFYB-6e1Ko


Recommended Team Setup

Destruction

Heavy Impairment

Useful Items

Beginner Bomb

Optional Items

Corrosion Bomb | Destruction Bomb | Whirlwind Bomb

General Battle Mechanics

  • Use all your bombs and destruction skills on CD to break the turtle's shell ASAP.

  • Your team must also use all the skills that impair the boss .

  • Your team will do severely reduced damage until that happens.

  • Damage done to the boss is increased when the boss experiences a full knockdown.
  • You will deal decreased damage until you break the armor and do at least 1 full knockdown.
  • If you just knock the boss without breaking the armor, you will deal reduced damage once he gets back up.
  • IMPORTANT: Save all the skills that do not cause destruction or impairment for the 1st knockdown.
  • Use all burst skills once this happens like bard ultimate and crit buff, soulmaster buffs, etc.
  • After the boss runs away, you will not have to break its armor again.
  • But you still will have to knock the boss to do full damage again.
Full Knockdown vs Armor Break
  • The sounds are different for both animations.

  • Turtle gets back up quickly for his armor break, but a full knockdown lasts for a much longer time.

  • After you experience it in the game, it should be easy to differentiate between an armor break and a knock.

  • The below video is reference for both knock (1st), and armor break (2nd) sounds.


Moveset

Stones

  • Charges up, hops up, then fall back down. You will see something swirling on his legs.

  • Either he will go back to his normal attack rotation or he will follow up with a large AoE attack.

  • If you want to be extra safe, just move away regardless and wait.

  • He will lift up his front two legs, and then will followup with an aftershock. Move away to a safe distance.

Cannon (2 Types)

  • The cannon glows orange as it fires.

  • The first type is a single cannon shot that hits multiple times in a single area.

  • The cannon glows purple as it fires.
  • The second type is a cannon shot which drops a orb drone that follows the target.
  • If you get hit, you get stunned for a short amount of time.
Rain
  • Instead of a normal cannon shot, Chromanium will fire multiple shots.
Body Slam (2 Types)
  • Side slam. Easily telegraphed.
  • Front slam. Easily telegraphed.
Orbs
  • Summons four orbs. When summoned, slows users around the turtle. Deals damage around the orbs.

Breath (2 Types)

  • Line breath.

  • AoE cone breath.

Jump (2 Types)
  • Single forward jump.
  • Double jump. Sometimes the boss likes to jump multiple times in succession.


Under 25% Health Battle Mechanics
Upgraded Cannon
  • His cannon shot will leave behind a persistent AoE on the floor.

Upgraded Orb Spawn
  • When he summons his 4 orbs, they will turn purple and act as gravity wells, pulling you inwards.


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Guardian Raid T1-4: Dark Regi


Clips from

https://www.youtube.com/watch?v=TvjUHajG5ks

Orsted and his guildmates


Recommended Team Setup

Any

General Battle Mechanics

  • Getting hit by magic attacks will apply darkness stacks. Receiving darkness stacks reduces vision.

  • At 4 darkness stacks, Dark Regi will blink and reappear behind the guy and attack with double claws.

  • Keep the boss pinned to a wall so you do not need to move around much. 

  • Reference below. Boss jumps back to a wall, reducing the need to chase after it.

Non-Combo Moveset

Breath

  • Stationary breath attack.

Rain
  • The first type is inner rain.
  • The second type is an outer bombardment telegraphed by the boss standing on his hind legs.
  • After the outer, will he do an AoE explosion around himself after it ends, so run away after.

Single Swipe
  • The boss turns around before doing a single swipe. This single swipe always leads into an attack.
Double Swipe (Two Types)
  • The 1st is a double side to side swipe. First swipes clockwise, does a 180, then swipes counterclockwise.
  • Dodge by moving side to side or having a bard shield the team.
  • Double frontal swipe.


Combo Moveset

Charge -> Blink or Backstep

  • Telegraphed by his right leg winding up. (Left from this PoV).

  • If you have a warlord, you can taunt him. Do not taunt him before he rushes.

  • After charging, he can do one of two things. The first thing he can do is a backstep.

  • The other thing he can do is disappear then reappear elsewhere a short duration later after charging.

Backstep -> Breath

  • Backsteps into a breath attack. Make sure to either chase ASAP or run away from the breath.

Blink -> Breath or Double Swipe

  • After blinking, the boss will reappear elsewhere and might use double swipe.

  • After blinking, the boss will reappear elsewhere and might use breath.


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