Mystic Abyss Raid Phase 3 

Clip Source:

Picture Source:

Optional Items

Fire Bomb | Whirlwind Bomb


Mystic Phase 3 Mechanics

  • During phase 3, there is a purple fog that spawns in the middle. If you stand outside of the purple fog for more than 10 seconds, you will die.

  • Statues will also spawn near the edges of the map. They deal chip damage and can be annoying. Unless you are confident in your dodging abilities or your gear is strong enough, consider killing them.

  • Freeze mechanic that is similar to Phase 1 freeze. This one though is hit based, not damaged based, so use fire bombs or multi hit skills.

  • Make sure to run away after you break everyone out as it will do an AoE.

  • When the boss gets to low health, the boss will TP to the middle and do an impairment mechanic.

  • It will always be in the same position in the middle no matter what.

  • In addition, mirror images of dragons will first spawn at the top left and bottom right locations.

  • After they spin and finish their attack rotation, they disappear and 2 more will spawn at the bottom left and top right locations.

  • So the safe spots during this impairment mechanic is at first, the bottom left, then move up a little bit to avoid the bottom left mirror image.

  • Failing to impair the boss during this stage results in raid wipe.

  • For the most part, the boss inherits most of its Phase 1 attacks. Blue Phase variants of Phase 1 attacks will be used from the start of the fight, rather than the normal attacks. Because of this, I will not be duplicating patterns on this Phase 3 guide. Just refer to the Phase 1 guide.
  • 2 or 3 times during the raid, the boss will do an aerial bombardment.

  • The boss flies by and bombards players 9x. Then it chooses a target and lands at the players location. The boss does damage at the landing location.

  • Slams with paw. Purple fog appears around player. Behaves the same way as during Phase 1.

  • In addition, 3 small rain AoE fall down as well.


  • Roars, flaps its wings, then geysers appear and go diagonally outwards.


  • Stomps down, icicle AoE goes forward 4 rows from the boss.

Posted by Yaen

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Mystic Abyss Raid Phase 2 

Clip Source:

Optional Items

Whirlwind Bomb

Mystic Phase 2 Mechanics

  • Players will split into teams of 2 to take down 2 bosses.

  • The fire boss (top area) will have more health than the ice boss so it's recommended to lean towards having more DPS in that team.

  • The ice boss (bottom area) will have impairment mechanics so it's recommended to lean towards having more impairment classes on that team.

  • Both bosses must be killed within 10 seconds of each other so communication within the team is priority. If 10 seconds passes, the bosses regain health and you must attempt the same mechanic all over again.

Cooperative Mechanics
  • The ice golem will periodically do its impairment mechanic. It pushes players away and an icicle wall spawns around him. You must impair the boss during this time.

  • If you fail the impairment, a flame platform will spawn for the team fighting the fire golem.

  • The AoE lasts for a long time, but will never lower your health below 1.

  • If this happens, just focus on avoiding attacks and use pots after the flame AoE is over.

  • The fire golem team likewise must also do their own mechanic. The boss will periodically jump. You must make sure the boss lands near the flame circle in the middle of the platform.

  • The safe spots for the jump is right outside the landing location.

  • If done successfully, circles spawn for the ice golem team. These circles remove the debuff stacks that the ice golem team accumulates.

  • If the player acquires too many stacks (I think its 4), you get frozen and the boss will try to clap you.
  • The infighter in this video is outside of the clap hitbox.

Ice Golem Patterns


  • Summons clone, teleports somewhere else. Clone will explode after a while, dealing damage around it.

  • Also does this when someone is frozen.

Back Cone

  • Telegraphed by putting down boths arms inwards right under its icicle crotch. Cone AoE backwards.

Front Cone

  • Different from back cone telegraph as both arms are put down further apart to its sides. Cone AoE forward.


  • I don't know what the fuck the telegraph is for this shit.

Some Ice Thing

  • One hand up to charge an attack. Then slams down. No attack to the sides.

Some Huge Ice Thing

  • Both hands up to charge an attack. Slams down in middle, two AoE's follow after to the side.


  • Hands up. Then slam.


  • Kneels before charging.

Fire Golem Patterns


  • Telegraph is the right hand slamming down. The boss attempts two bowling balls from the right hand.

  • Run counterclockwise to avoid.


  • Targets a person in melee range. Can do it 3 consecutive times if the target stays in melee range.

  • AoEs appear after every slam.

King Kong

  • Slams chest, then runs forward.


  • Roars then lunges.



Posted by Yaen

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Mystic Abyss Raid Phase 1 

Clip Source:

Optional Items

Fire Bomb | Whirlwind Bomb


Mystic Phase 1 Mechanics

  • A purple cloud will radiate outwards from him. 3-4 players will get frozen.

  • After a certain amount of time, the boss will then do a special line attack in front of the two crystals he has. It will one shot.

  • The only person you really need to break out of the freeze is the person in the path of the boss. The others will eventually get out. If all 3 are in the line of the boss, consider throwing fire bombs on them.

  • Consider using a fire bomb to help with breaking out teammates.

  • Don't attack the boss when he does this. Pet autos are ok. Too much damage and it will do a high damage AoE outwards. Always important to recognize this attack.

Blue Phase

  • During the fight, the boss may turn blue. It will radiate a blue fog. This gives access to new attacks and a new mechanic.

  • A blue circle will also appear. Make sure to always get the boss out of the circle when you see the blue phase transition. If the boss stays inside this circle for too long, it will do a devastating attack.

  • Only used during blue phase. Boss screams, then geysers appear.

Tail Swipe
  • Upgraded version of the normal tail swipe the boss has access too. The only new thing is that 3 geysers randomly appear near him, most likely in the back.

  • Telegraphed by a brief flight into the air and then the tail slamming down. Always swings counterclockwise.

  • Front leg slam into multiple AoE.

Purple Phase
  • During the fight, the boss may turn purple. It will radiate a purple fog.

  • On transition and regular intervals, some players will have a purple fog appear around them.

  • The AoEs behave much like Akates's circles. AoEs will appear on the players location after the fog disappears.

  • Players should always run towards the edge. Too many stacks and they will stun you.

  • Rare attack. 4 AoEs drop according to the boss's cardinal directions. Head, right wing, tail, left wing.

  • Shoots three times into the air. Targets 2 players. 3 balls continuously fall on those 2 players.

Breath 1
  • Becomes airborne. Breath goes counterclockwise.

  • Does damage at landing location.

Breath 2
  • Head arches up briefly, then breath goes clockwise.

  • Likes doing tail swipes after teleporting.

Slam Rain
  • Slams, then 3 AoEs come down.

Snake Swipe
360 Tail Swipe
Claw Swipe
  • Preps by turning to the left (Boss PoV), then swiping right.

Posted by Yaen

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Format will be update time to time

LostArk Reaper Guide


1. Characteristic 

2. Skills with Tripods
3. Engrave, Stats

4. Build

PvE-Raid(~T2, T3~)


PvE-Reverse Ruin

PvP-(Solo, 3v3)

5. Gearing and Polishing

6. Conclusion

1. Characteristic

Reaper HP & Armor Coefficient: HP 2.0, Armor 0.75 Update Link: here

Reaper Weapon: One Dagger

Reaper Identity: Persona

Persona give 30% move Speed

When it goes to full gauge with red then 10% ATK+ Move SPD, +15% Critical Rate

3. Engrave, Stats

Class Engrave : Thurst, Voice of Moon

PvE DPS Engrave: Sharp Blunt, Grudge, BackAttack, Cursed Doll

4. Build


PvP (Testing)


Posted by ahnbyungchan

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Hi It's ABC

Since Season 2 Patch note did not provide any informations of changes 

Official Link for Season 2 patch: Link

I manually checked all and made this guide hopely it's helpful.

+ There are some people asked about what is + PvE Stagger Resist, - Stagger resist

Those meant compared to S1 they added stagger resist on that skill or they removed

+ Any Feedbacks Please ask via youtube comment or discord channel

  1. 16 Classes(Except Reaper, Scouter) Balance Changes from S1
    1-1. Blaster Skills and Hawkeye Skill Effect Changes
  2. [PvE] Tier List August 12th ~ October 12th
  3. Let me do Research more and update for this part
    [PvP] Tier List and Stagger Resist & Duration Patch

For got to add something dope music sorry ~

Season 2 Blaster Skill Effect & Hawkeye(Link Comment)

Season 2 PvE Tier

0 Support Holyknight, Bard, Warlord

1 Soulmaster, Summoner, Berserker, Blaster
2. Arcana, Battlemaster Hawkeye

3. Infighter

4. Destroyer

5. Blade

6. Demonic Devilhunter Lancemaster Scouter

'LostArk Update' 카테고리의 다른 글

LostArk Season 2 All Classes Balance Changes  (0) 2020.09.27
Posted by ahnbyungchan

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Spirit of the Necromancer 
  • Tier 1 Abyss Dungeons are fairly easy and the mechanics are simple.

  • The 1st boss in this abyss dungeon is Garum, and the 2nd is Sigmund.

  • This guide will focus on the mechanics of each boss first, since most readers only watch mechanics anyway.

  • The patterns and telegraphs of each boss will come after.

Garum Mechanic

Gaze of Death

  • On consistent intervals, an AoE from Garum will spread outwards. This AoE applies death stacks, appearing both on your debuff bar and displayed as number of orbs above your head.

  • Gaining 5 death stacks will kill you.

  • Every time Garum does this AoE, he spawns a golden orb that a player can pick up to remove all debuff stacks.

  • So the order in which players pick up the orb is by party order, making sure that no party member ever goes above 4 stacks.

  • Example:  1st Gaze -> Player 1, 2nd Gaze -> P2, 3rd -> P3, 4th -> P4, 5th -> P1, etc.

Sigmund Mechanic


  • When Sigmund gets to lethal health, he will become invincible and flash a gray or red AoE outwards.

  • He will then spawn 2 orbs at 12 o'clock, 2 at 3 o'clock, 2 at 6 o'clock, and 2 at 9 o'clock. 1 orb will be red, the other will be gray. Each party member will be assigned a clock position.

  • You must take the orb whose color matches the color that was flashed.

  • Taking 4 of the correct orbs makes the boss go back to 11 health bars. The process then repeats.

  • A total of 8 correct orbs taken will kill the boss.

  • Below are examples of the gray and red flashes.


  • Impair or die.

Garum Patterns

Swipe AoE

  • Swipe, AoE at swipe location, then outer AoE.

Tail Swipe

  • Swipes tail, then an AoE appears after.


  • The cones are random and will appear on either side. Three in a row.



Charge Swipe

Sigmund Patterns


  • Teleports away, usually out of screen, then charges a very slow AoE.

Backstep into AoE

Some Arm Thing IDK

  • Can do it after backstep or TP. Arms pointing towards aggroed target. AoE then spawns on target. 


  • Can do it after backstep or TP. Slams in front of himself, 4 meteors fall down. 8 mini fireballs spread out from 1 meteor location.

Charge into AoE

X Orbs

8 Orb (After 4 orbs are collected during mechanic)

  • Does 8 orbs on 2nd pattern.


  • He kind of does this arm where like he's mixing something in a drink. Then some things go up, then after a short duration, come back down as AoEs.



  • Can do it after TP or Backstep. Arm goes up and spins, then brings it down.


Persistent Aoe

Posted by Yaen

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S2 Pirate Coin Dailies

LostArkCodex say they all reward shilling, but rewards are actually pirate coins.

Pictures from inven all the way at the bottom.

Sea Paradise Payto Daily (Island Heart Daily) (

  • 1st Stage Reward 0/10 - 2000 
  • 2nd Stage Reward 0/40 - 6000 
  • 3rd Stage Reward 0/90 - 10000 
  • 4th Stage Reward 0/170 - 16000 

Sea Paradise Payto 2nd Daily (Rewards Pneuma) (

  • 1st Stage Reward 0/30 - 6000 
  • 2nd Stage Reward 0/90 - 12000 
  • 3rd Stage Reward 0/210 - 24000 

Eye of Hypnos Daily (Rewards Tragon - Requires 5000 Krater's Coins)(

  • 1st Stage Reward 0/70 - 17000 
  • 2nd Stage Reward 0/150 - 19000 
  • 3rd Stage Reward 0/300 - 36000 

Blackteeth's Garrison Daily (

  • 1st Stage Reward 0/30 - 6000 
  • 2nd Stage Reward 0/70 - 8000 
  • 3rd Stage Reward 0/150 - 16000 

Fugitive Village Daily (Island Heart Daily) (

  • 1st Stage Reward 0/10 - 2000 
  • 2nd Stage Reward 0/60 - 10000 
  • 3rd Stage Reward 0/160 - 20000 

Fermata, Cradle of the Sea Daily (

  • 1st Stage Reward 0/30 - 7000