Unsorted/Guardian Raids Unsorted
Hildebrigne Dream Palace Part 2 Abyss Dungeon Guide
Yaen
2020. 12. 7. 10:35
Hildebrigne, Dream Palace Part 2
This guide focuses on part 2 of this dungeon, focusing on the 2 Phases of Abrelshuld.
Abrelshuld Phase 1 Mechanic
Abrelshuld does this mechanic around 15 health bars and around 8 health bars.
After around 20 seconds, a target will appear around 1 person. After 4 seconds of the target appearing a meteor will fall down on the player's location.
Because of the rolling shit that occurs when the boss does this mechanic, it's easy to get knocked all the way to the end, failing the mechanic.
To ensure that you get the meteor off, make sure to use super armor skills, including your ult to avoid getting knocked away.
Abrelshuld Phase 2 Mechanic
Impair mechanic happens at 34 health bars and 26 health bars.
Something PUGs Will Fail (Including Me, I Suck)
- This mechanic happens at 16 health bars.
- One person receives a 10 second debuff. 3 players receive a buff with a light in front of them.
- All 3 players must line up the shot with the debuffed person. Easiest way is to have the debuffed guy stand still. The buffed players should reset by running a short distance away, then click towards the direction of the debuffed player, bit by bit. Don't click on the player themselves.
- After the 10 seconds are over, the buffed players fire a shot and no one is rooted. This allows you to dodge the incoming meteor.
- To cheese, have a bard ult just before you get rooted. Alternatively, the players can run to the opposite side of the map and let the debuffed player die.
- A similar mechanic happens at 8 health bars. This mechanic is much harder to line up for newer players.
- Instead of the light being directly in front of the player, the light appears in a random direction to the 3 players.
- The random directions are 12'o clock, 3'o clock, 6, and 9. Each player has a different direction.
- Most players just choose to cheese this part. They let the one guy die to the meteor, while the other 3 run to the other side of the map like in the below video. I just didn't realize until after the run was over.
Abrelshuld Phase 2 Patterns
Out, then In
1 Orb Into 4
Rain
Imprison
Donut Spike
Lines
Rockets
X
Some Spike Cone Shit
Bomb
Cone
Some Spike Shit
Circle
Some Cone Shit
Some Curving Spike Shit