2019. 5. 22. 09:13 Unsorted/Guardian Raids Unsorted
Guardian Raid T5-3: Carl Eligos
GR T5-3: Carl Eligos (Non-GIF Version)
Just right click the YouTube video and click loop to get it to behave like a GIF.
Recommended Team Setup
Bard
Elemental Damage (Golden Orbs Take Reduced Physical Damage)
35 Levels of Parts Destruction (Maybe Nerfed in RU)
Recommended Runes
60% Lightning Resistance | 100% Paralyze Immunity
Required Items
Penetration Bomb or Destruction Bomb or Blue Shuriken | Corrosion Bomb | Camouflage Robe
Recommended Loadout
DPS 1 | Penetration Bomb or Destruction Bomb or Dark Bomb | Camouflage Robe
DPS 2 | Penetration or Destruction Bomb or Specialty Pot or Adrophin | Camouflage Robe
DPS 3 | Penetration or Destruction Bomb or Signal Flare | Camouflage Robe
Bard | Penetration or Destruction Bomb or Corrosion Bomb | Camouflage Robe
A soulmaster is good for this boss if the soulmaster is accompanied by good team party buffs.
A good soulmaster crit on ult during the knock phase of this boss goes a long way.
This video below is a random korean streamer hitting a 6 million crit ult.
This soulmaster also has the engraving where you ignore 30% armor if impaired.
The summoner also provides 40% armor reduction.
Soulmaster is not required though, you can still clear without a soulmaster.
General Battle Mechanics
Assign a clock position to everyone in the group in which they cover.
Clock positions can be 12->2, 3->5, 6->8, 9->11.
Make sure your team has enough elemental damage, this will be explained in the phase mechanics.
After the 1st phase, orbs will periodically appear. You must prevent most orbs from reaching the boss.
The below picture indicates their health. The cerulean orbs move faster than the blue orbs.
Very good windows for buffs and damage are after sky attacks and "up" attacks.
Random geysers will appear while you are fighting the boss.
Stepping over them activates them and they erupt shortly after.
Random lightning strikes appear during the fight.
Random tornadoes appear around the map and go in random directions.
1st to 2nd Phase Transition
The boss transitions to the 2nd phase from the 1st phase once it reaches 95% health.
This is first signaled by it taking a reduced amount of damage and then call down light blue and blue orbs.
You must not allow a significant number of orbs reach the boss from this point on.
The best way to deal with these orbs is assign a clock position to every member in the group.
Once these orbs come down, everyone should know their orb coverage due to clock positions.
The boss will continue to call down orbs at specific intervals. Sacrifice yourself to kill them if needed.
After a certain amount of time or health threshold, the boss will go invincible and fly up into the air.
The boss will appear back down in the middle of the encounter zone.
Make sure no one is near the landing zone or else they will die.
Orbs will appear relative to Lightning Kal's position.
This means they will appear directly opposite from the boss's head, left wing, right wing, and tail.
Assuming your team has assigned clock positions, everyone should know which locations they are covering.
If the head of the boss is facing 10 o' clock, guess who is going to be covering that location.
2-3 blue orbs will spawn first, then 2-3 cerulean orbs will spawn shortly after.
Golden orbs appear in any location and must be dealt with asap.
They have neutralization bars and take extremely reduced physical damage.
Elemental skill damage is still reduced but not as much as physical damage
You must use elemental damage to kill these golden orbs quickly. Consider changing tripods.
If no orbs get to the boss AND very few orbs reach the boss from before the start of this mechanic, you will be able to knock the boss.
This is the BIGGEST damage window you have.
Throw dark bombs and throw in all your buffs and throw in all your damage.
If by this time, you get the health to 60%-65%, your team is in good shape to clear the raid.
If you fail to knock the boss even though you kill all golden orbs, it's because it absorbed normal orbs.
It might also be that not enough impairment was done to the boss during this time.
If you fail to knock, consider restarting.
If a golden orb is absorbed, it will automatically proceed to the dribble mechanic.
You can use this opportunity to practice the dribble mechanic if you so wish.
Shortly after the golden orb phase, whether you completed it successfully or not, the dribble phase starts.
All players except for one player run out of the encounter zone.
You kite the boss until a blue AoE appears around your character.
THE PLAYER IN THIS BELOW VIDEO USES HIS ROBE TOO FAST. FOLLOW DIRECTIONS BELOW.
~4 seconds after the blue AoE disappears, have everyone come back in using the camouflage robe.
After a short duration, the boss will go up and use golden AoE's in a ring. A golden AoE appears around someone at the same time.
Have the other 3 members go to the boss and stack up.
The person with the golden AoE comes in later and 4 lightning strikes will appear and damage the boss.
After, have the 3 members walk out again as you will have to repeat the same kite process again.
Have the members come back in a 2nd time with using the robe after the cooldown is up.
Once someone gets the golden AoE around them, have the 3 other members stack up near the horn.
If you did everything right, the 2nd round of 4 lightning strikes will knock the boss.
After the knock, the horn becomes breakable.
Usually, if you didn't knock, it's because 8 lightning strikes didn't hit.
Make sure your members stack up before the AoE circle guy comes in.
Corrosion bomb can be applied before you even see the breakable part.
The horn requires 35 destruction to break. If you don't break the horn, wipe and try again.
Successfully breaking the horn makes the boss's attacks slower and will TP away soon thereafter.
After finding it again, it will start at the 2nd phase.
A huge orb appears in random locations.
This orb splits into four cardinal directions.
2nd Phase Moveset
Backstep into Sky Attack
Does a backstep into a sky attack.
2nd best damage window as you can set up damage to where it will land.
Up
Flies up into the air and summons two rings of lightning strikes.
Best damage window as you can set up buffs and damage to where it will land.
Charge
Standard frontal charge. AoE around itself at landing location.
Back Orb
The boss will arch up and fire an orb. This means the orb will split into 3 orbs traveling backwards.
A huge orb will appear in front of its mouth. The boss will then stick its head towards the front.
The orb will then split into 3 orbs frontwards.
Double Stomp
These stomps staggers. Sometimes follows up with single stomp with a knockup.
Single Stomp
This stomp does a knock-up. The boss likes re-positioning before using it.
Same as normal calventus. Safe area to stand is diagonal to the boss's back.
Once the tail hits the middle, go to the other side.
Landing location does damage.
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