2019. 3. 20. 08:35 Unsorted/Guardian Raids Unsorted
Guardian Raid T4-4: Taitalos
Just right click the YouTube video and click loop to get it to behave like a GIF.
Recommended Team Setup
Bard
Optional Items
Scarecrow | Dark Bomb | Molotov | Adrophin | Whirlwind Bomb | Panacea (Removes Petrify CD Debuff)
Recommended Runes
60% Earth Resistance | 100% Earthquake [Disorient] Immunity | 30% Wild Beast Damage
Optional Engravings
Urgent Rescue
General Battle Mechanics
Some teams like to use a scarecrow at the beginning of the fight to draw aggro from the boss.
They use this time to just dump all their DPS on the boss.
Since the boss TPs 2 more times, a scarecrow is used at the 1st encounter and the other 2 TP encounters.
The boss enter its 2nd phase after its 1st TP.
Usually a scarecrow is saved for when the boss enrages, which will be discussed below.
The boss will summon 2 sandstorms shortly after the fight begins.
These sandstorms aggro onto players and moves towards them very slowly.
Standing in the sandstorms will apply a MS debuff on you. Getting 3 of these stacks will petrify you.
After the sandstorms are created, the boss will periodically do an earthquake move as indicated below.
Unless you have 100% Earthquake Immunity, you will be shocked for 10 seconds.
After a short while of doing the earthquake, the boss will do a one shot move.
You can time the one shot move by counting the number of moves the boss does.
The boss usually does it after 3 moves used.
If the move animation takes a long time, ex. rolls, it will do it after 2 moves used.
To avoid the one shot, you must stand in the sandstorm to get 3 stacks and get petrified to become invincible.
Players can prep 1 or 2 stacks of the debuff to make sure you get 3 stacks in time.
The invincibility effect still lasts for a bit after wearing off.
In RU, the one shot mechanic, doesn't one shot anymore.
Getting petrified gives you a 30 second debuff where you can't get petrified again. In RU, it's if you get hit.
If you can't get petrified again before the boss uses its one shot ability, you should run away.
Either go into the next area or make sure to run until the boss is on the edge of your minimap.
In RU, the one shot mechanic, doesn't one shot anymore.
If the boss kills someone during the one shot move, the boss will enrage.
The boss's attack speed and damage will increase.
The sandstorms disappear and he will not do the earthquake/one shot mechanic anymore.
Instead, an AoE will appear around himself and damage all surrounding players.
To get the boss back to its normal state, you must knock the boss.
Once the boss gets back up, it will lose its AoE and go back to doing normal things.
Moveset
Bomb (2nd Phase)
During the 2nd phase, the boss will start using this move periodically.
It has the same telegraph as the sandstorm summon.
A circle will spawn on the ground. Unless someone stands on top of the circle, bombs will continually spawn.
Typically, the bard or a ranged class stands on the circle.
When you get near the bombs, they explode.
Eruption (2nd Phase)
It has a telegraph I guess, not like that will help you.
So far as I can tell, the AoE's are random. If you're unlucky, you'll just get juggled.
Rolls 1-D
Simple telegraph.
These types of rolls go in one direction. The safe spot is always right behind the boss.
The safe zone decreases when the boss is against the wall and the rolls come out of it.
Rolls 2-D
These rolls go in two directions. To account for both 1D and 2D, first stand diagonally to the boss.
For the 2D roll, only one roll will appear from behind and go back. Afterwards, no more back rolls appear.
So in both situations, safe spot will behind on the bosses back.
Breath
Self-explanatory.
Charge
Self-explanatory.
Stomp
Self-explanatory.
Swipe
Self-explanatory.
Backstep
Self-explanatory.
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