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  1. 2019.03.22 Artemis 아르테미스 Food
  2. 2019.03.21 Guardian Raid T1-2: Lumerus YouTube Ver.
  3. 2019.03.21 Guardian Raid T1-4: Berutooth YouTube Ver.

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Posted by Yaen

Guardian Raid T1-2: Lumerus

Clips from: https://www.youtube.com/watch?v=N2K3tOvKy-g


Just right click the YouTube video and click loop to get it to behave like a GIF.

General Battle Mechanics

  • Always stay directly behind him to avoid a majority of his attacks.

  • He will get two new attacks after he reaches below 50% health.

1st Phase Moveset (Above 50% Health)

Earthquake

  • The telegraph is the head shake. Safe spot is right behind him.

Single Swipe

  • As described in the name.

Triple Chain Swipe (Upgraded Under 50% Health)

  • 3-sequence attack. First two are swipes and then the last is a cone AoE.

Pounce

  • Damage cone at landing location.

Geysers

  • Raises front two paws into the air and brings them back down. Geysers appear shortly after.

Breath

  • AoE breath cone.

Charge

  • Paws the ground with his left paw before rushing forward.


2nd Phase Moveset (Above 50% Health)

Upgraded Chain Swipe

  • Geysers will spawn after he does his 3 chain sequence attack.

Super Quake

  • Lumerus will jump up and land, dealing damage to a small area around it.

  • Much like the earthquake, after he lands, anywhere behind him is safe.


Posted by Yaen

Guardian Raid T1-4: Berutooth

Clips from: https://www.youtube.com/watch?v=jEbLOYSbU4U


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Optional Items

Panacea | Whirlwind Bomb

General Battle Mechanics

  • The boss will run away automatically when it reaches 70% and 40% health.

  • The boss enters its 3rd phase at 30% health.

  • The boss's 2nd phase is barely any different from its 1st phase, so I will not be differentiating them.

  • The boss will periodically turn red during each phase as shown below.

  • You can accelerate this phase by knocking the boss.
  • If the boss is not red when you knocked him initially, he will turn red after getting back up.
  • If you've knocked the boss when it has already turned red, it's recovery attack will be a jumpback.
  • The tail is able to be cut during this time, but it is not worth it because it just accelerates him to Phase 3.
  • The boss will periodically try grabbing players. The telegraph is easy to notice and the arcana below dodges it.

  • If players get CC'd, they are priority targets for getting grabbed.

  • When someone gets grabbed, make sure to use as much impairment skills to break him free ASAP.
  • During the boss's 3rd phase, any player he CC's, will be a priority target for his Charge attack.
  • This CC includes his tail swipe and his freeze bomb.
  • The boss has a high tendency to telegraph who his next aggroed target is and who he will use his next attack on. When he has chosen a target to attack, he will "slide" to face him and use a skill as shown below.


Moveset

Tail Swipe

  • One of Beru's most annoying moves especially for melee is his tail swipe attack because it stuns you.

  • It's telegraphed by him swaying his tail in the direction of the swipe before attacking.

Dive

  • When running away, it's ideal to run away together in a group so that there is less downtime for attacks.

  • If a teammate is lagging behind, that person should just run in another direction because the boss might pop out beneath them.

  • Safest option is running in 4 directions away from each other.

360

  • Easily telegraphed.

Freeze Bomb

  • Screams and AoE circles appear. Frozen players have a high chance of getting grabbed.

Breath

  • Sucks in players then breaths them away.

Charge

  • Easily telegraphed.

Claw Swipe

  • Double claw swipe. Easily telegraphed.

Lunge

  • Easily telegraphed.

Ice Ball

  • Easily telegraphed.

  • During the 3rd phase, the iceball becomes triple.


Posted by Yaen

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