Guardian Raid T3-1: Dark Regi


Clips from

https://www.youtube.com/watch?v=TvjUHajG5ks

Orsted and his guildmates


Just right click the YouTube video and click loop to get it to behave like a GIF.

General Battle Mechanics

  • Getting hit by magic attacks will apply darkness stacks. Receiving darkness stacks reduces vision.

  • At 4 darkness stacks, Dark Regi will blink and reappear behind the guy and attack with double claws.

  • This attack does a decent amount of damage, so avoid getting too many darkness stacks.

  • Keep the boss pinned to a wall so you do not need to move around much. 

  • Reference below. Boss jumps back to a wall, reducing the need to chase after it.


Non-Combo Moveset

Breath

  • Stationary breath attack.

Rain
  • The first type is inner rain.
  • The second type is an outer bombardment telegraphed by the boss standing on his hind legs.
  • After the outer, will he do an AoE explosion around himself after it ends, so run away after.

Single Swipe
  • The boss turns around before doing a single swipe. This single swipe always leads into an attack.
Double Swipe (Two Types)
  • The 1st is a double side to side swipe. First swipes clockwise, does a 180, then swipes counterclockwise.
  • Dodge by moving side to side or having a bard shield the team.
  • Double frontal swipe.


Combo Moveset

Charge -> Blink or Backstep

  • Telegraphed by his right leg winding up. (Left from this PoV).

  • If you have a warlord, you can taunt him. Do not taunt him before he rushes.

  • After charging, he can do one of two things. The first thing he can do is a backstep.

  • The other thing he can do is disappear then reappear elsewhere a short duration later after charging.

Backstep -> Breath

  • Backsteps into a breath attack. Make sure to either chase ASAP or run away from the breath.

Blink -> Breath or Double Swipe

  • After blinking, the boss will reappear elsewhere and might use double swipe.

  • After blinking, the boss will reappear elsewhere and might use breath.



Posted by Yaen

Guardian Raid T2-2: Nakrasena


Clips from:

https://www.youtube.com/watch?v=OqluK1IQAx8

https://www.youtube.com/watch?v=jtTwO5gtBM8


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Optional Items

Corrosion Bomb + Blue Shuriken

General Battle Mechanics

  • There is a slight learning curve to this fight as it can be a bit hectic for new players.

  • To make this fight easier, people generally try cutting the tail off during the fight.

  • You can only cut the tail when you impair the boss as referenced below in the video.

  • It takes 16 cutting levels to cut the bosses tail. Grey shurikens have 2 cutting power.

  • Blue shurikens have 3 cutting power. Corrosion bomb adds 1 power to all applied effects.

  • So the 1st option is to use 8 grey shurikens over 2 knocks

  • The 2nd option is to use 1 corrosion bomb and 4 blue shurikens to just cut the tail in 1 knock.

  • Various skills from classes like Berserker and Battlemaster have cut in their skills.

  • When you first encounter the boss, it will not be able to use any of its lightning attacks.

  • It will first charge itself up as shown below 1 time and then a 2nd time ~45 seconds later.

  • After charging up, some of its attacks gets upgraded and they have additional properties.

  • There are only 2 charge phases and the 2nd phase allows it to use more attacks.


Moveset

Claw Swipe (Enhanceable)

  • Slams its claws down in quick succession before swiping forward.

  • Attack will deal more damage when it goes through charging phase.

Side Swipe (Enhanceable)

  • Raises its claw upwards before swiping to the side.

  • Attack will deal more damage when it goes through charging phase.

Crush Claw (Enhanceable)

  • Arches backward before bringing down his claws in the front.

  • Attack will deal more damage when it goes through charging phase.

Breath

  • Arches backward before doing a double spit attack. The attack slows.

Double Jump (Enhanceable)

  • Raises its claws upward before jumping up. The boss can do this twice in a row. It may also only do it once.

  • When used after its charging phase, it will paralyze players if you get near its landing location.

Single Jump (Enhanceable)

  • Raises its claws upward before jumping up once. The damage is dealt on landing location.

  • When used after its charging phase, it will paralyze players if you get near its landing location.

Tail Swipe (Enhanceable) (Unavailable When Tail is Cut)

  • While it may look like its attack range is huge, the tail doesn't cover the front side.

  • You can dodge the attack by running away or moving to its side like below.

Spawn Scorpions

  • A golden glow will appear in the middle of its body.

  • A short duration later, mini scorpions will spawn.

Backstep (Unavailable When Tail is Cut)

  • Staggers players when it backpedals.

Charge (Unavailable When Tail is Cut)

  • Knocks back players when hit. Deals damage at landing location.

Burrow (Unavailable When Tail is Cut)

  • This attack takes some time to get used to. The boss will burrow and target one player.

  • There's a window in which the boss will reappear that you have to dodge to avoid the attack.

Bongos (Unavailable When Tail is Cut)

  • The boss will slam the ground in rapid succession mimicing the sound of bongos.

  • The boss will then ground its tail and mini AoE's appear. It is best to just run away from the boss.

Laser (Unavailable When Tail is Cut)

  • This attack is telegraphed by its tail charging up and turning its head to the aggroed player.

  • Then it will shoot its laser twice and paralyze anyone hit.

  • You can avoid this attack by just running from side to side. No space required.

  • Make sure to avoid running into your teammates.

  • If someone does get hit, they get picked up. You must impair the boss for the person to be freed.

  • If you don't impair in time, the person will most likely die.

Lightning Strike (Unavailable When Tail is Cut)

  • Uses the same animation when it's charging up through its charging phase.

  • AoE will target one player. Make sure not to run into your teammates.


Posted by Yaen
Guardian Raid T4-4: Titalos

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Optional Items

Scarecrow | Dark Bomb | Molotov | Adrophin | Whirlwind Bomb | Panacea (Removes Petrify CD Debuff)

Recommended Runes

60% Earth Resistance | 100% Earthquake [Disorient] Immunity | 30% Wild Beast Damage

Optional Engravings

Urgent Rescue

General Battle Mechanics

  • Some teams like to use a scarecrow at the beginning of the fight to draw aggro from the boss.

  • They use this time to just dump all their DPS on the boss.

  • Since the boss TPs 2 more times, a scarecrow is used at the 1st encounter and the other 2 TP encounters.

  • The boss enter its 2nd phase after its 1st TP.

  • Usually a scarecrow is saved for when the boss enrages, which will be discussed below.

  • The boss will summon 2 sandstorms shortly after the fight begins.

  • These sandstorms aggro onto players and moves towards them very slowly.

  • Standing in the sandstorms will apply a MS debuff on you. Getting 3 of these stacks will petrify you.

  • After the sandstorms are created, the boss will periodically do an earthquake move as indicated below.

  • Unless you have 100% Earthquake Immunity, you will be shocked for 10 seconds.

  • After a short while of doing the earthquake, the boss will do a one shot move.

  • You can time the one shot move by counting the number of moves the boss does.

  • The boss usually does it after 3 moves used. 

  • If the move animation takes a long time, ex. rolls, it will do it after 2 moves used. 

  • To avoid the one shot, you must stand in the sandstorm to get 3 stacks and get petrified to become invincible.

  • Players can prep 1 or 2 stacks of the debuff to make sure you get 3 stacks in time.

  • The invincibility effect still lasts for a bit after wearing off.

  • In RU, the one shot mechanic, doesn't one shot anymore.

  • Getting petrified gives you a 30 second debuff where you can't get petrified again. In RU, it's if you get hit.

  • If you can't get petrified again before the boss uses its one shot ability, you should run away.

  • Either go into the next area or make sure to run until the boss is on the edge of your minimap.

  • In RU, the one shot mechanic, doesn't one shot anymore.

  • If the boss kills someone during the one shot move, the boss will enrage.

  • The boss's attack speed and damage will increase.

  • The sandstorms disappear and he will not do the earthquake/one shot mechanic anymore.

  • Instead, an AoE will appear around himself and damage all surrounding players.

  • To get the boss back to its normal state, you must knock the boss.

  • Once the boss gets back up, it will lose its AoE and go back to doing normal things.

Moveset

Bomb (2nd Phase)

  • During the 2nd phase, the boss will start using this move periodically.

  • It has the same telegraph as the sandstorm summon.

  • A circle will spawn on the ground. Unless someone stands on top of the circle, bombs will continually spawn.

  • Typically, the bard or a ranged class stands on the circle.

  • When you get near the bombs, they explode.

Eruption (2nd Phase)

  • It has a telegraph I guess, not like that will help you.

  • So far as I can tell, the AoE's are random. If you're unlucky, you'll just get juggled.

Rolls 1-D

  • Simple telegraph.

  • These types of rolls go in one direction. The safe spot is always right behind the boss.

  • The safe zone decreases when the boss is against the wall and the rolls come out of it.

Rolls 2-D

  • These rolls go in two directions. To account for both 1D and 2D, first stand diagonally to the boss.

  • For the 2D roll, only one roll will appear from behind and go back. Afterwards, no more back rolls appear.

  • So in both situations, safe spot will behind on the bosses back.

Breath

  • Self-explanatory.

Charge

  • Self-explanatory.

Stomp

  • Self-explanatory.

Swipe

  • Self-explanatory.

Backstep

  • Self-explanatory.


Posted by Yaen

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