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Guardian Raid T1-2: Lumerus

Clips from: https://www.youtube.com/watch?v=N2K3tOvKy-g


Just right click the YouTube video and click loop to get it to behave like a GIF.

General Battle Mechanics

  • Always stay directly behind him to avoid a majority of his attacks.

  • He will get two new attacks after he reaches below 50% health.

1st Phase Moveset (Above 50% Health)

Earthquake

  • The telegraph is the head shake. Safe spot is right behind him.

Single Swipe

  • As described in the name.

Triple Chain Swipe (Upgraded Under 50% Health)

  • 3-sequence attack. First two are swipes and then the last is a cone AoE.

Pounce

  • Damage cone at landing location.

Geysers

  • Raises front two paws into the air and brings them back down. Geysers appear shortly after.

Breath

  • AoE breath cone.

Charge

  • Paws the ground with his left paw before rushing forward.


2nd Phase Moveset (Above 50% Health)

Upgraded Chain Swipe

  • Geysers will spawn after he does his 3 chain sequence attack.

Super Quake

  • Lumerus will jump up and land, dealing damage to a small area around it.

  • Much like the earthquake, after he lands, anywhere behind him is safe.


Posted by Yaen

Guardian Raid T1-4: Berutooth

Clips from: https://www.youtube.com/watch?v=jEbLOYSbU4U


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Optional Items

Panacea | Whirlwind Bomb

General Battle Mechanics

  • The boss will run away automatically when it reaches 70% and 40% health.

  • The boss enters its 3rd phase at 30% health.

  • The boss's 2nd phase is barely any different from its 1st phase, so I will not be differentiating them.

  • The boss will periodically turn red during each phase as shown below.

  • You can accelerate this phase by knocking the boss.
  • If the boss is not red when you knocked him initially, he will turn red after getting back up.
  • If you've knocked the boss when it has already turned red, it's recovery attack will be a jumpback.
  • The tail is able to be cut during this time, but it is not worth it because it just accelerates him to Phase 3.
  • The boss will periodically try grabbing players. The telegraph is easy to notice and the arcana below dodges it.

  • If players get CC'd, they are priority targets for getting grabbed.

  • When someone gets grabbed, make sure to use as much impairment skills to break him free ASAP.
  • During the boss's 3rd phase, any player he CC's, will be a priority target for his Charge attack.
  • This CC includes his tail swipe and his freeze bomb.
  • The boss has a high tendency to telegraph who his next aggroed target is and who he will use his next attack on. When he has chosen a target to attack, he will "slide" to face him and use a skill as shown below.


Moveset

Tail Swipe

  • One of Beru's most annoying moves especially for melee is his tail swipe attack because it stuns you.

  • It's telegraphed by him swaying his tail in the direction of the swipe before attacking.

Dive

  • When running away, it's ideal to run away together in a group so that there is less downtime for attacks.

  • If a teammate is lagging behind, that person should just run in another direction because the boss might pop out beneath them.

  • Safest option is running in 4 directions away from each other.

360

  • Easily telegraphed.

Freeze Bomb

  • Screams and AoE circles appear. Frozen players have a high chance of getting grabbed.

Breath

  • Sucks in players then breaths them away.

Charge

  • Easily telegraphed.

Claw Swipe

  • Double claw swipe. Easily telegraphed.

Lunge

  • Easily telegraphed.

Ice Ball

  • Easily telegraphed.

  • During the 3rd phase, the iceball becomes triple.


Posted by Yaen

Guardian Raid T1-1: Urunil

Clips from: https://www.youtube.com/watch?v=P8FvffGTdsc


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Have Impairment

General Battle Mechanics

  • His attacks will be improved when he is in enraged mode.

  • He will periodically shout and turn red, and his stretch marks will glow.

  • Knocking him will calm him down.

  • Most attacks can be avoided just by being behind him. Stay clear from behind for two attacks.

Moveset

Swipe (2 Types)
Charge
  • Top: Normal Mode (Knockup)
  • Bottom: Enhanced Mode (Knockup)

Lunge

  • Top: Normal Mode (Stagger)

  • Bottom: Enhanced Mode (Knockup)

Fireball

  • Urunil can throw a fireball up into the air and it will land in one of two places. 

  • DPS should move to the side for this.

  • Top: Lands directly behind him.

  • Bottom: Lands away from him.

Quake

  • Urunil will do an AoE around him if you fail to knock him down in time. Shortly after he will run away. 


Posted by Yaen

Guardian Raid T1-3: Ice Regi


Clips from: https://www.youtube.com/watch?v=FliADn3W07g


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Any

General Battle Mechanics

  • Most players (melee) have problems dodging this one skill where the boss jumps backwards.

  • After jumping backwards, he uses frost breath as shown below.

  • This move is telegraphed by doing a 360 while backstepping.

  • You just have to ready to dodge ASAP after it backsteps.

  • Sometimes it does a shout before doing it, but not all the time. This is also a telegraph for another move.

  • If you knock/break the boss, it will do an explosion AoE around itself after getting back up.

  • Make sure to run away before it recovers.

  • The boss can also do its explosion without the knockdown prerequisite. 
  • It always arches its head up, shouts, and turns 180 before doing this move. 
  • That doesn't mean that every time the boss arches his head and turns 180, he will do it.

  • It's just that the explosion is always preceded by that telegraph.


Moveset

No Damage Backstep

  • This is different from the backstep which does damage because it doesn't do a 360 while going back.

Jump
  • The boss will turn towards an aggroed target.
  • Then he will do a roar and then jump up and land back on someone's location.
  • You will get stunned if you stand near the location.

Triple Jump

  • He will turn towards an aggroed target and stomp his two feet.

  • This is the telegraph that he will do 3 consecutive jumps on the person he turns towards.

  • Just keep running in a straight line, do not move backwards and you will dodge it.

Charge (Two Types)
  • He does a wind up animation before running forward. He paws the ground with his left foot.
  • Below a certain health, he starts being able to charge 3x in a row.

Swipes (Three Types)

  • Single swipe. Does a 90 degree right turn while doing the swipe.

  • Double swipe.
  • Quadruple swipe.


Posted by Yaen

Guardian Raid T2-1: Chromanium


Clips from: https://www.youtube.com/watch?v=7LFYB-6e1Ko


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Destruction

Heavy Impairment

Optional Items

Corrosion Bomb | Destruction Bomb | Whirlwind Bomb

General Battle Mechanics

  • Use all your bombs and destruction skills on CD to break the turtle's shell ASAP.

  • Your team must also use all the skills that impair the boss .

  • Your team will do severely reduced damage until that happens.

  • Damage done to the boss is increased when the boss experiences a full knockdown.
  • You will deal decreased damage until you break the armor and do at least 1 full knockdown.
  • If you just knock the boss without breaking the armor, you will deal reduced damage once he gets back up.
  • IMPORTANT: Save all the skills that do not cause destruction or impairment for the 1st knockdown.
  • Use all burst skills once this happens like bard ultimate and crit buff, soulmaster buffs, etc.
  • After the boss runs away, you will not have to break its armor again.
  • But you still will have to knock the boss to do full damage again.
Full Knockdown vs Armor Break
  • The sounds are different for both animations.

  • Turtle gets back up quickly for his armor break, but a full knockdown lasts for a much longer time.

  • After you experience it in the game, it should be easy to differentiate between an armor break and a knock.

  • The below video is reference for both knock (1st), and armor break (2nd) sounds.


Moveset

Stones

  • Charges up, hops up, then fall back down. You will see something swirling on his legs.

  • Either he will go back to his normal attack rotation or he will follow up with a large AoE attack.

  • If you want to be extra safe, just move away regardless and wait.

  • He will lift up his front two legs, and then will followup with an aftershock. Move away to a safe distance.

Cannon (2 Types)

  • The cannon glows orange as it fires.

  • The first type is a single cannon shot that hits multiple times in a single area.

  • The cannon glows purple as it fires.
  • The second type is a cannon shot which drops a orb drone that follows the target.
  • If you get hit, you get stunned for a short amount of time.
Rain
  • Instead of a normal cannon shot, Chromanium will fire multiple shots.
Body Slam (2 Types)
  • Side slam. Easily telegraphed.
  • Front slam. Easily telegraphed.
Orbs
  • Summons four orbs. When summoned, slows users around the turtle. Deals damage around the orbs.

Breath (2 Types)

  • Line breath.

  • AoE cone breath.

Jump (2 Types)
  • Single forward jump.
  • Double jump. Sometimes the boss likes to jump multiple times in succession.


Under 25% Health Battle Mechanics
Upgraded Cannon
  • His cannon shot will leave behind a persistent AoE on the floor.

Upgraded Orb Spawn
  • When he summons his 4 orbs, they will turn purple and act as gravity wells, pulling you inwards.


Posted by Yaen

Guardian Raid T3-1: Dark Regi


Clips from

https://www.youtube.com/watch?v=TvjUHajG5ks

Orsted and his guildmates


Just right click the YouTube video and click loop to get it to behave like a GIF.

General Battle Mechanics

  • Getting hit by magic attacks will apply darkness stacks. Receiving darkness stacks reduces vision.

  • At 4 darkness stacks, Dark Regi will blink and reappear behind the guy and attack with double claws.

  • This attack does a decent amount of damage, so avoid getting too many darkness stacks.

  • Keep the boss pinned to a wall so you do not need to move around much. 

  • Reference below. Boss jumps back to a wall, reducing the need to chase after it.


Non-Combo Moveset

Breath

  • Stationary breath attack.

Rain
  • The first type is inner rain.
  • The second type is an outer bombardment telegraphed by the boss standing on his hind legs.
  • After the outer, will he do an AoE explosion around himself after it ends, so run away after.

Single Swipe
  • The boss turns around before doing a single swipe. This single swipe always leads into an attack.
Double Swipe (Two Types)
  • The 1st is a double side to side swipe. First swipes clockwise, does a 180, then swipes counterclockwise.
  • Dodge by moving side to side or having a bard shield the team.
  • Double frontal swipe.


Combo Moveset

Charge -> Blink or Backstep

  • Telegraphed by his right leg winding up. (Left from this PoV).

  • If you have a warlord, you can taunt him. Do not taunt him before he rushes.

  • After charging, he can do one of two things. The first thing he can do is a backstep.

  • The other thing he can do is disappear then reappear elsewhere a short duration later after charging.

Backstep -> Breath

  • Backsteps into a breath attack. Make sure to either chase ASAP or run away from the breath.

Blink -> Breath or Double Swipe

  • After blinking, the boss will reappear elsewhere and might use double swipe.

  • After blinking, the boss will reappear elsewhere and might use breath.



Posted by Yaen

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