'전체 글'에 해당되는 글 297건

  1. 2019.03.11 Guardian Raid T3-1: Levanos
  2. 2019.03.11 Guardian Raid T2-4: Berutooth
  3. 2019.03.11 Guardian Raid T2-3: Hellgaia

Guardian Raid T3-1: Levanos


Clips from:

https://www.youtube.com/watch?v=IaHbDINMoBk

https://www.youtube.com/watch?v=1k-p21RiJa4


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Recommended Weapon

390 ilvl Fire Elemental Weapon (Extra Damage vs Levanos)

Recommended Items

Beginner Bomb

Optional Items

Corrosion Bomb | Destruction Bomb | Penetration Bomb | Molotov

Recommended Runes

Earth Resistance

General Battle Mechanics

  • Levanos has the same armor mechanics as Chromanium.

  • Destruction and penetration both work on Levanos, but penetration skills are less consistent.

  • Unless you're using penetration skills at the right angle, it won't affect the boss at all.

  • The boss's armor break animation is shown below.

  • The boss will periodically try to regenerate it's armor. The animation is below.
  • You must impair the boss during this time or else you will have to break its armor all over again.
  • At around 30% health, the boss will turn red and start Phase 2. 
  • The boss also regains its armor back so you must break its armor again.
  • A possible recovery move from an armor break, full knockdown, or core kill is shown below.
  • This is one of the bosses normal moves, but he is likely to use it after a core kill.
  • The boss will periodically summon up to 4 cores. You must kill these cores ASAP.
  • The core will usually teleport to another place after spawn.
  • Prenerf KR, the boss would usually TP during the 3rd core because teams could not kill the core in time.
  • I doubt that will be the case in RU. If the boss does TP away, you have to break its armor again.
  • You may want to use molotovs on these cores but again, I doubt that will be needed on RU.
  • The cores have mini versions of the bosses attacks, which are shown below.

Moveset (1st Phase - Above 30% Health)

Whirlwind (2 Types)

  • This is a move that is the most dangerous for unprepared players.
  • The telegraph is distinct and easily recognizable. 
  • The boss will raise its arms in the air and bring them down quickly before doing the attack.
  • This second type of whirlwind has almost the same telegraph, but the boss does it a lot slower.
  • The boss will then use whirlwind while moving forward.

Bombardment

  • The sound the boss makes for this move is very distinct. The boss will raise its arm up high for this attack.
  • The AoE's appear around an aggroed target.
Ghost Jets
  • Hard to describe the telegraph for this move but you will get used to it after a while.
  • It's also telegraphed by 4 blue spawn points that center at the boss.
Rain
  • The animation for this move is fairly slow. You will have ample time to notice the move.
  • After a short while, AoE's will come falling down.
Smash (2 Types)
  • Raises its arms before bringing them down to attack the front.
  • Almost the same telegraph as the previous move, but will do a huge frontal AoE cone as well.
Backstep (3 Types)
  • The boss has 3 possible followup attacks to its backstep ability.
  • The first possible is bombardment.
  • The second possible follow up is the smash frontal AoE cone.
  • The third possible is a moving whirlwind.
Flames
  • Summons 3 flames. Standing in them causes damage.

Moveset (2nd Phase - Below 30% Health)

Cage

  • RU will most likely have the nerfed cage move where the cage radius is large and very forgiving.
  • Players trying to exit the cage will be pulled back inside and take damage.
  • The cage will wear off after a while.

Upgraded Ghost Jets

  • During the 2nd phase, the ghost jets spawn away from the center of the boss.

Snare

  • The boss can place down snares during the 2nd phase.


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Guardian Raid T2-4: Berutooth


Clips from: https://www.youtube.com/watch?v=jEbLOYSbU4U


Recommended Team Setup

Bard

Impairment

Optional Items

Panacea | Whirlwind Bomb

Recommended Runes

Water Resistance | Stun Immunity (100%)

General Battle Mechanics

  • The boss will run away automatically when it reaches 70% and 40% health.

  • The boss enters its 3rd phase at 30% health.

  • The boss's 2nd phase is barely any different from its 1st phase, so I will not be differentiating them.

  • The boss will periodically turn red during each phase as shown below.

  • You can accelerate this phase by knocking the boss.
  • If the boss is not red when you knocked him initially, he will turn red after getting back up.
  • If you've knocked the boss when it has already turned red, it's recovery attack will be a jumpback.
  • The tail is able to be cut during this time, but it is not worth it because it just accelerates him to Phase 3.
  • The boss will periodically try grabbing players. The telegraph is easy to notice and the arcana below dodges it.

  • If players get CC'd, they are priority targets for getting grabbed.

  • When someone gets grabbed, make sure to use as much impairment skills to break him free ASAP.
  • During the boss's 3rd phase, any player he CC's, will be a priority target for his Charge attack.
  • This CC includes his tail swipe and his freeze bomb.
  • The boss has a high tendency to telegraph who his next aggroed target is and who he will use his next attack on. When he has chosen a target to attack, he will "slide" to face him and use a skill as shown below.


Moveset

Tail Swipe

  • One of Beru's most annoying moves especially for melee is his tail swipe attack because it stuns you.

  • It's telegraphed by him swaying his tail in the direction of the swipe before attacking.

Dive

  • When running away, it's ideal to run away together in a group so that there is less downtime for attacks.

  • If a teammate is lagging behind, that person should just run in another direction because the boss might pop out beneath them.

  • Safest option is running in 4 directions away from each other.

360

  • Easily telegraphed.

Freeze Bomb

  • Screams and AoE circles appear. Frozen players have a high chance of getting grabbed.

Breath

  • Sucks in players then breaths them away.

Charge

  • Easily telegraphed.

Claw Swipe

  • Double claw swipe. Easily telegraphed.

Lunge

  • Easily telegraphed.

Ice Ball

  • Easily telegraphed.

  • During the 3rd phase, the iceball becomes triple.


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Guardian Raid T2-3: Hellgaia


Clips from: https://www.youtube.com/watch?v=3N4B0S4uBGE


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Heavy Impairment

Optional Items

Panacea | Talisman | Whirlwind Bomb

Recommended Runes

Fire Resistance | Burn Immunity

General Battle Mechanics

  • Most of Hellgaia's attacks apply a burn debuff which can stack.

  • Gaining too many burn debuffs will make your health disappear relatively quickly.

  • Use a panacea in case that ever happens to remove the debuff.

  • Every 40 to 50 seconds, Hellgaia will try to evolve. The team must use their impairment skills to interrupt.

  • If you fail to break the boss, the boss will create an AoE explosion around him.

  • Hellgaia has two evolutions.

  • Each successful break on an evolve attempt makes the next attempt by Hellgaia harder to break.

  • Most teams on Korean release did 431, i.e. Break the first 4 evolves, let it evolve, break the next 3 evolves,let it evolve, break.

  • I don't know how much easier it is now to break Hellgaia on RU.

  • During the time you want to let him evolve, have a bard either ult so you can keep damaging the boss.

  • Either that or all of you run away from the boss. Sometimes a bard shield may even be enough.

  • There are 3 phases, with the 2nd and 3rd phase adding a new move and an upgraded move.

  • The sequence goes like this: 1st phase -> evolve -> 2nd phase -> evolve -> 3rd phase.

  • After it evolves 2 times, it won’t try to evolve anymore. You must knock the boss ASAP.

  • After you knock the boss, the boss will do a sky attack, then shout before running away.

  • Having it run away resets it back to the 1st phase.

  • If your team don't have enough impairment, consider doing 331 or maybe even less breaks.
  • Other variations include 401, where you try and reset the boss asap to the 1st phase.
  • This is because the sky attacks during 2nd phase are one of the most annoying attacks in his kit.


Moveset (1st Phase)

Swipes (2 Types)

  • Tail swipe. Safe area is right up on Hellgaia's butt. The damage cone is away from the butt.

  • Wing swipe. Again, the safe area is right on Hellgaia's butt.

Beak Attacks (2 Types)

  • Single beak attack which sends you flying up to the bosses backside.

  • Double peck on the ground which staggers.

Fireball

  • Fires a projectile.

Charge

  • If you're caught at the front, it will send you flying backwards at the end of the attack.


Moveset (2nd Phase) (Inherits 1st Phase Moveset)

Upgraded Fireball

  • Single fireball turns into three.

Sky Attack

  • If you're standing directly on Hellgaia's butt, you will have an annoying time trying to dodge this attack.

  • Her body blocks you if you try dashing through her.

  • Best to stay on the left side or right side of the butt.

  • This way you can still back attack and dash perpendicular to the boss.


Moveset (3rd Phase) (Inherits 2nd Phase Moveset)

Upgraded Charge

  • This upgraded charge leaves a trail of fire.
Rain
  • Hellgaia will slowly ascend into the sky and bombard you with fire. 
  • Use the nearest ladder or rope to move to another area unless you're super confident in dodging its attacks. Its attacks won't hurt you there.
  • After a short time it will land.


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