Guardian Raid T2-3: 

Yoho of the Red Flame

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup



Recommended Items

Shield Talisman | Water Bomb

General Battle Mechanics

  • Yoho goes through 3 phases. She starts at the 1st phase and everytime she TPs, she enters the next phase.

  • Yoho's 2nd and 3rd phase give her access to upgraded and/or new attacks.

  • Throughout the battle, you will have a chance to attain an attack buff which greatly increases your AP and AS.

  • This attack buff applies a burn debuff on you so make sure you have 100% burn immunity.

  • The most common method is when the boss uses her breath attack.

  • Getting hit by the fire will give you this attack buff.

  • Have a bard shield before entering the fire or use a shield talisman.

  • She will usually use her breath shortly after she turns pink.

  • Yoho does this ring move during 1st phase.

  • When the move ends, the person with the lowest health gets the attack buff (not percentage health).

  • Since bard's are usually the one with the lowest health, they have to use spacebar to get out of the ring.

  • You see in this video, the bard gets the buff at the end of the move, which shouldn't have happened.

  • You cannot just walk out of the ring because it pushes you back towards Yoho.

  • Yoho does move during 2nd phase.

  • You must get hit by 3 orbs to get the attack buff.

  • Yoho periodically does a 360 spin move that causes random areas on the floor to be on fire.

  • Since these fires can sometimes interrupt with DPSing, players throw water bombs on those areas to clear.

  • Do not waste a water bomb on such a small area like this berserker though.

  • Yoho will periodically try and powerup. Impairment required is fairly low and this is free time to DPS.

1st Phase Moveset


  • Screams, TPs, screams again, does a 360, and spawns a clone that also does a 360.


  • Faster version of charge.

  • Telegraphed by Yoho kneeling a bit before going further.


  • Telegraphed by Yoho kneeling down and getting ready to leap.

Random Fireballs

  • Arches her head up and screams before firing fireballs in random directions.

Targeted Fireballs

  • It's sometimes easy to tell who is the target of this attack because she just slides across the floor.

  • She fires two projectiles for the 1st phase version.


  • You should be used to the animation of charges by now. Yoho's charge is nothing different.

Sky Drop

  • Turns toward an aggroed target, screams and flies up into the air, then drops down on the target.

  • Can be avoided by just running. If you don't feel confident, just use a dash move.


  • Turns toward an aggroed target and does a single stomp.

Tail Swipe 360

  • Same telegraph as her spawn fires on random areas move, except this actually damages you.

Tail Swipe Back

  • Telegraphed by Yoho bending her head down a bit before bringing her tails up and swiping down.

Tail Swipe Side

  • She will look at the side she will tail swipe just like Calventus.

  • Yoho will then swipe her tail at the side she was looking at from the other side.


  • No damage.

2nd Phase Moveset - Inherits 1st Phase Moveset

Upgraded Jump

  • She does 3 jumps now instead on the same target.


  • She will walk into a straight line like a model on a runway. As she does this, rain will fall down.

3rd Phase Moveset - Inherits Previous Phases Moveset

Upgraded Clones

  • Instead of one clone, she will spawn clones in all cardinal directions, east, west, north, and south.

  • Easy to avoid for ranged by standing 45 degrees to Yoho.

  • Melee can just dash back in after the real Yoho does her spin.

Upgraded Flash

  • Yoho does flash three times in a row during 3rd Phase.


  • Arches her head up, screams and rain will fall down.

Upgraded Random Fireballs

  • These random fireballs now leave the floor burning.

Upgraded Targeted Fireballs

  • Instead of a pair of projectiles being fired, there are now two pairs of projectiles.

Posted by Yaen
Guardian Raid T5-1: Heavy Nakra

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup


Heavy Impairment

Recommended Items

Corrosion Bomb

General Battle Mechanics

  • Heavy Armor Nakrasena introduces some new mechanics.

  • When you first knock the boss, you must throw use destruction on the tail to break the tail armor.

  • You must reach a destruction level of 6 to break the armor. 3 grey bombs work and/or skills as well.

  • If you miss the first opportunity, you will be able to break it the next time you knock the boss.

  • After you have broken the tail armor, you will be able to cut the tail the next knockdown.

  • Unlike above, shurikens will not go through the body or the wall.

  • You must reach a cutting level of 12 to cut the tail.

  • You may use a corrosion bomb and 4 grey shurikens to cut the tail, or 4 blue shurikens.

  • After the tail is cut, the boss will be unable to use certain moves. After it TPs, you will do this all over again.

  • Experienced players would just not cut the tail because the boss would never TP away if it wasn't cut.

  • Periodically, Heavy Nakra will go through powerup charging phases as indicated below in the video.

  • You will see an electric charge starting near his tail going down to the center.

  • Each electric charge that reaches the center powerups the boss up to a max of 3 powerups.

  • Each powerup gives Nakrasena access to more moves.

  • To interupt these powerup phases, you must use your impairment skills on the boss.

  • A successful impairment during this phase does not count as a natural knock for bomb or cut.

  • The boss takes less damage during this charging phase until it finishes or gets back up from the break.

  • If an electric charge has reached his center, he keeps his powerup even after you impair him.

  • This counter carries over to the next powerup phase up to a maximum of 3 powerups.

  • On his 3rd successful electric charge, he will use an AoE outwards.

  • If you know you won't be able to break the 3rd charge in time, just run away.

  • After this, he will no longer do anymore of his powerup phases. This resets after TP.

1st Powerup Moves


  • There is a charging sound made when the boss will use this move.
  • Do not run in the same direction as other players because you might get other players caught.


  • Same telegraph as the powerup move. Easily dodgeable.

Upgraded Side Claw

  • His side claw swipe is upgraded. He gathers an electric charge at his claw then swings it to the side.

2nd Powerup Moves


  • Does the drums/bongos before calling down lightning AoE.
  • Unlike T2 Nakra, the safe spot for T4 Nakra is directly behind the bosses' hind legs.

3rd Powerup Moves


  • Burrows into the ground and spawns 5 scorpions. The boss doesn't chase you.
  • Recommended method of dealing with the scorpions is running together to the left or right.
  • This gives you a wider view and lets you gather them up so you can AoE them all down.
  • If you don't kill the scorpions in time, they will eventually have an electric AoE surrounding themselves.
  • Getting hit by these will chain paralyze and damage you.

Upgraded Bongos

  • Same telegraph as regular bongos. Only addition is that 8 electric AoE's are spawned.
  • Same safe spot as regular bongos.

General Moveset

Tail Swipe

  • Wider range than T2 Nakrasena. 
  • The initial tail slam in the middle staggers.
  • The swipe afterwards knocks you back. The CC can be avoided by spacing into the swipe or out of it.


  • The boss may do a pair of breaths, or back to back breaths.
  • Getting hit by these breaths apply a slow stack and burns most of your mana.


  • The boss can rush forward twice or once.
  • If doing it twice, the boss will raise its claws up after finishing the first charge and then charge again.
  • At the end of the 2nd charge, the boss will jump up and deal damage at landing location.

  • Charge one time.

  • Warlords can cancel the charge by taunting.

Front Tail Slam

  • The frontal tail slam follows the aggroed target. The boss may use it twice in a row.
  • Can be dodged by running to the side if your MS is high enough.
  • If not fast enough, can be dodged at the last second by using your space bar.

Side Tail Slam

  • The boss tilts to the side before bringing down his tail to the other.


  • Leaps, does a somersault and lands at another location.


  • Same as T2 Nakrasena.

Claw Crush

  • Same as T2 Nakrasena.

Side Claw Swipe

  • Same as T2 Nakrasena.

Frontal Claw Swipe

  • Same as T2 Nakrasena.


  • Instead of staggering you like T2 Nakrasena, this will knock you down.

Posted by Yaen
Guardian Raid T4-2: Lava Chrome

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard | Destroyer

Heavy Impairment

Destruction + Penetration Skills

Recommended Items

Corrosion Bomb | Destruction Bomb | Whirlwind Bomb

General Battle Mechanics

  • Lava Chromanium operates almost the same way as regular Chromanium.

  • You must still break its armor, but both destruction and penetration skills work on its armor.

  • Consider using a corrosion bomb before having your party apply any parts destruction effects.

  • Lava Chromanium does not inherit the "must break armor to start dealing normal damage" mechanic.

  • Every time Lava Chromanium runs, you must break its armor all over again.

  • When the bosses armor is still intact, the boss will periodically call down meteors every ~18 seconds.

  • The meteors knock you down and deal a decent amount of damage.

  • After breaking the bosses armor, the boss will run away after ~3 minutes.

  • To prevent the boss from running away during this time, you must knock the boss.

  • Knocking the boss makes it so the 2nd and 3rd knock become easier.

  • The boss will always run shortly after the 3rd knock. (Unconfirmed, I need more info)

  • The boss takes extra damage when knocked just like regular Chromanium.

  • Because the boss doesn't run away unless the armor breaks, sometimes teams would just bring full damage team comps with few parts destruction skills to DPS the turtle down.

  • The boss will periodically spawn volcanoes.

  • Usually teams only kill one volcano to make sure they have room to DPS as referenced below in the video.

  • Teams may sometimes use a whirlwind bombs or ults to hit both the volcano and boss to not lose DPS.

  • If you opt to not kill at least 1 volcano, make sure to drag the boss out.

  • The volcanoes will spew rain around itself after a time.

  • The volcanoes will explode after a time. Make sure you're not near the volcano when it happens.

  • It has a large explosion radius as you can see in the below video.

  • At around 30% health, the boss will periodically use an AoE flame that spreads outwards.



  • This move is only used when the boss still has its armor. Burrows into the ground and then uses rain.

  • The boss may use this move after a "lunge forward - turn body slam" chain or after a single lunge forward.

  • While the boss may not always burrow after these attacks, the burrow is always preceded by these attacks.

Eruption (2 Types)

  • The 1st type is exactly the same as the move used by regular Chromanium.

  • The second type of eruption is used after a set attack sequence.

  • Gathers air near his legs before jumping up -> Turn Body Slam -> Lunge Forward -> Eruption.

  • If you have a warlord in your party, the warlord can always interrupt the boss by taunting.

  • You can see the boss being taunted in the middle of its attack sequence.

Flame Breath (2 Types)

  • The boss telegraphs this by gathering air and by "sliding" to its aggroed target before using the attack.

  • The attack zone covers a 180 degree cone.

  • This flame breath is also telegraphed by gathering air and "sliding" to its aggroed target.

  • Instead of covering a 180 cone, it covers a straight line.

Body Slam (3 Types)

  • Frontal body slam.

  • Side body slam.

  • Turns and jumps while doing a body slam.

Body Slam (3 Types)

  • Single lunge.

  • Double lunge.
  • Double lunge but switches directions after the 1st lunge.


  • Single cannon shot AoE.


  • Multiple small AoEs.

Posted by Yaen
Guardian Raid T3-3: Calventus

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup


Optional Items

Panacea | Talisman | Flash Bomb

General Battle Mechanics

  • The bosses dark attacks will apply a stacking debuff. Each debuff reduces armor by 10%.

  • The boss has 2 phases and an enrage phase. When you first encounter the boss, it will be in his 1st Phase.

  • When the boss TP's away, it will start at his 2nd Phase.

  • The 2nd phase is signaled by an AoE rain. There are 2 situations where this can occur.

  • The 1st situation is after the 1st knockdown. After getting back up, it will do it's AoE attack.

  • If you don't knock the boss, the boss will automatically use the AoE rain after ~3-4 minutes.

  • This starts the 2nd phase.

  • During the 2nd phase, the boss will periodically call down 4-5 dark orbs that move toward the boss.

  • The orbs can be staggered and the boss will not absorb them when the orbs are being engaged.

  • Allowing the boss to absorb ~4-5 orbs will enrage the boss. The enraged mode is signal by this attack.

  • Enraged mode will give the boss new and stronger attacks as well as higher attack speed.

  • You will also know when it's enraged when its eyes glow blue and leave an afterimage when moving.

  • The boss will still call down orbs, but these orbs are grayish in color and don't move to the boss.

  • Moving close to these orbs will make the orbs move toward you.

  • They explode on contact and apply the armor debuff.

  • Once enraged, you have to knock the boss to make it go back to its 2nd phase.

  • This is shown below. Once the boss gets back up from its knockdown, the stationary orbs disappear.

  • The soulmaster ult is not the one clearing the orbs.

Moveset (1st Phase)

Tail Swipe

  • The tail swipe can be confusing for newer players.

  • The tail swipe telegraph is easy to notice. The boss will look back at the side it wants to swing its tail to.

  • The tail will be brought down in the middle. The boss will move diagonally to the other side.

  • Then the boss will tail swipe the side it was originally looking at.

  • Easiest way for melee to dodge all future swipe attacks is to stand diagonally to the boss's back.

  • This way, you dodge the initial tail swipe slam down the middle.

  • Then you move towards the middle where the tail landed to dodge the swipe.


  • The boss will telegraph its charge. There will be an AoE around himself at the end location of its charge.

Double Pound

  • Self-explanatory.

Single Pound

  • Self-explanatory.

Double Pound into Single

  • Self-explanatory.

Combo Pounds

  • When the boss switches aggro, the boss likes turning around and following up with a pound attack.

Sky Attack

  • Jumps up into the air for a bit before landing forward and doing a cone AoE attack.

Sky Drop

  • Flies up into the air before landing back down on a target.


  • No damage for 1st phase backstep.

Moveset (2nd Phase - Inherits 1st Phase Moves)

Upgraded Backstep

  • The backstep during the 2nd Phase spawns whirlwinds that move forward.

  • 2 whirlwinds spawn in front before the whirlwinds on the side.

  • You can dodge the whirlwinds as shown below if you're in front when this happens.


  • Flies slowly up into the air before using its rain attack.

  • Safe spot is in the middle. Before it lands, make sure to dash out of the safe area before it lands.

Shadow Ball

  • Arches its back before launching a shadow ball at a target.

Triple Shadow Ball

  • An orb appears at the front before the boss splits it into three orbs that go outward.

Moveset (Enraged Mode - Inherits Previous Phase Moves)

Enraged Charge

  • When enraged, its charge becomes almost instant and he uses it back to back.

Enraged Shadow Ball

  • Arches up and uses a huge shadow ball attack.

Posted by Yaen

Guardian Raid T4-3: Levanos

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup



Optional Items

Corrosion Bomb | Destruction Bomb

General Battle Mechanics

  • Levanos has the same armor mechanics as Chromanium.

  • Destruction and penetration both work on Levanos, but penetration skills are less consistent.

  • Unless you're using penetration skills at the right angle, it won't affect the boss at all.

  • The boss's armor break animation is shown below.

  • The boss will periodically try to regenerate it's armor. The animation is below.
  • You must impair the boss during this time or else you will have to break its armor all over again.
  • At around 30% health, the boss will turn red and start Phase 2. 
  • The boss also regains its armor back so you must break its armor again.
  • A possible recovery move from an armor break, full knockdown, or core kill is shown below.
  • This is one of the bosses normal moves, but he is likely to use it after a core kill.
  • The boss will periodically summon up to 4 cores. You must kill these cores ASAP.
  • The core will usually teleport to another place after spawn.
  • Prenerf KR, the boss would usually TP during the 3rd core because teams could not kill the core in time.
  • I doubt that will be the case in RU. If the boss does TP away, you have to break its armor again.
  • You may want to use molotovs on these cores but again, I doubt that will be needed on RU.
  • The cores have mini versions of the bosses attacks, which are shown below.

Moveset (1st Phase - Above 30% Health)

Whirlwind (2 Types)

  • This is a move that is the most dangerous for unprepared players.
  • The telegraph is distinct and easily recognizable. 
  • The boss will raise its arms in the air and bring them down quickly before doing the attack.
  • This second type of whirlwind has almost the same telegraph, but the boss does it a lot slower.
  • The boss will then use whirlwind while moving forward.


  • The sound the boss makes for this move is very distinct. The boss will raise its arm up high for this attack.
  • The AoE's appear around an aggroed target.
Ghost Jets
  • Hard to describe the telegraph for this move but you will get used to it after a while.
  • It's also telegraphed by 4 blue spawn points that center at the boss.
  • The animation for this move is fairly slow. You will have ample time to notice the move.
  • After a short while, AoE's will come falling down.
Smash (2 Types)
  • Raises its arms before bringing them down to attack the front.
  • Almost the same telegraph as the previous move, but will do a huge frontal AoE cone as well.
Backstep (3 Types)
  • The boss has 3 possible followup attacks to its backstep ability.
  • The first possible is bombardment.
  • The second possible follow up is the smash frontal AoE cone.
  • The third possible is a moving whirlwind.
  • Summons 3 flames. Standing in them causes damage.

Moveset (2nd Phase - Below 30% Health)


  • RU will most likely have the nerfed cage move where the cage radius is large and very forgiving.
  • Players trying to exit the cage will be pulled back inside and take damage.
  • The cage will wear off after a while.

Upgraded Ghost Jets

  • During the 2nd phase, the ghost jets spawn away from the center of the boss.


  • The boss can place down snares during the 2nd phase.

Posted by Yaen

GR T5-4: Belganus

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup


Heavy Neutralization

Optional Items

Whirlwind Bomb | Adrophin |  Awakening Potion

General Battle Mechanics

  • There are 3 phases to this boss. The 2nd phase begins after the 1st teleport. 3rd after 2nd teleport. 

  • Only 1 new attack is added during the 3rd phase, the "pizza".

  • The boss's attacks are super quick and it will take some getting used to.

Phase  Switch
  • Early in each phase, the boss will turn dark. This signals the start of damage reduction and buffs. 

  • Belganus will periodically call down the circles of light which buff the user. 

  • Your damage is SEVERELY REDUCED unless you have these buffs.

  • Stepping in any of the lights give you an attack power buff, stacking up to 5. 

  • 3 buffs will give you the max attack power you can get while the buffs reduce damage taken. 

  • Consequently, getting hit by dark magic attacks apply a debuff which increase the damage taken. 

  • Getting holy buffs remove the debuffs.

  • Belganus will also periodically absorb light. 

  • He will circle around until the runes on the ground reach the outer edge. 

  • You must neutralize him and knock him so he doesn't one shot all of you.

  • If you feel like your team doesn't have enough neutralization, you can always just run away. 

Orb Eat
  • Belganus will periodically try casting a spell and he will summon an orb in front of him. 

  • You will know that he uses it after you see a shockwave being emitted and hexagons show up on heads.

  • After a while, one of the hexagons will turn black. 

  • That player whose hexagon turns black must go into the orb and get picked up. 

  • Right after, he will get knocked for a long duration. If the wrong person gets picked up, everyone dies.

3rd Phase Mechanic "Pizza"

  • During the 3rd phase, the boss will have access to pizza attacks. 

  • The boss will always do a fake one telling you just the direction the pizza will occur prior to the real one.

  • The attack is telegraphed by a dark cloud swirling around him. Dark energy spreads outwards right after. 

  • He does a somersault and then another dark cloud will swirl around him.

  • Afterwards, he will go around in a circle dealing damage. The safe spots are the holy sections.

  • The attack can go either clockwise or counterclockwise. 

  • The direction is indicated by the dark swirl of the cloud. 

  • You can see the cloud moves counterclockwise and so does the safe spots.

  • The attack always starts behind the boss. The safe spots give the buffs.

  • You may just avoid the attack completely by standing outside.

General Moveset

Holy Charge

  • Short dash. Triple combo attack.

Holy Flash
  • Holy flash rush. Disappears for a short time before doing a somersault and rushing a direction. 

  • Does a shout AoE at the end. 

  • You will know its a holy rush because it disappears before reappearing and the trail color is golden.

Dark Charge
  • Dark flash rush. Does a quick somersault before rushing in a direction. Does a tail swipe at the end.

  • You will know its a dark rush because it doesn't disappear and its trail color is dark.

Dark Claw Swipe
  • Smashes the area in front of the boss and then does a 360. 

  • The damage cone spreads from the middle of its body.

Holy Feathers
  • Will aggro a player and then turn 90 degrees and start shooting feathers from its sides. 

  • The initial volley of feathers don't do much damage which gives you time to move out. 

  • Once it stomps its paw again, the feathers start doing much more damage.

Holy Jump
  • Jumps up and lands down. 4 feather damage cones appear at 4 cardinal directions relative to the boss.

Dark Breath
  • Will aggro a player and switch directions by jumping. Can use one of two moves. 

  • First is a breath attack. Dodge it immediately by recognizing the jump and moving to the side.

Dark and Holy Orbs
  • Will aggro a player and switch directions by jumping. Can use one of two moves. 

  • Second is an orb move. Dodge it immediately by recognizing the jump and moving to the side.

  • If you're unable to move to the side in time, its easy to dodge the dark orbs by standing in the middle, then move to the side to dodge the light orbs.

Holy Tail Swipe
  • Will glow and do a tail slam in the middle behind itself. Will do a swipe after.

Holy Quake
  • Will glow golden and do a somersault before doing 3 quakes. 

  • This is easily differentiated from the dark rush somersault because its slower and the boss will glow golden.

Dark Backstep
  • Will glow a bluish color before jumping backwards and dealing damage.

Slow Bombardment
  • Slow bombardment. This is telegraphed by the appearance of dark clouds near the boss. 

  • The circles take time to deal damage. It is safe to run over them while they still have a small radius. 

  • Buffs will also drop from this type of bombardment.

  • Once they reach the max radius, they will explode and some of them will leave behind a field of force that last a long time.

Fast Bombardment
  • Attacks hit instantly.  No forcefields are left behind. 

  • This is different from the slow bombardment because he does not do the dark clouds before using it.

Posted by Yaen

GR T5-3: Carl Eligos (Non-GIF Version)

Clips from:

Important: Learn the two biggest damage windows.

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup


Elemental Damage (Golden Orbs Take Reduced Physical Damage)

35 Levels of Parts Destruction (Maybe Nerfed in RU)

Recommended Runes

60% Lightning Resistance | 100% Paralyze Immunity

Required Items

Penetration Bomb or Destruction Bomb or Blue Shuriken | Corrosion Bomb | Camouflage Robe

Recommended Loadout

DPS 1 | Penetration Bomb or Destruction Bomb or Dark Bomb | Camouflage Robe


DPS 2 | Penetration or Destruction Bomb or Specialty Pot or Adrophin | Camouflage Robe


DPS 3 | Penetration or Destruction Bomb or Signal Flare | Camouflage Robe

Bard | Penetration or Destruction Bomb or Corrosion Bomb | Camouflage Robe

  • A soulmaster is good for this boss if the soulmaster is accompanied by good team party buffs. 

  • A good soulmaster crit on ult during the knock phase of this boss goes a long way.

  • This video below is a random korean streamer hitting a 6 million crit ult.

  • This soulmaster also has the engraving where you ignore 30% armor if impaired.

  • The summoner also provides 40% armor reduction.

  • Soulmaster is not required though, you can still clear without a soulmaster.

General Battle Mechanics

  • Assign a clock position to everyone in the group in which they cover.

  • Clock positions can be 12->2, 3->5, 6->8, 9->11.

  • Make sure your team has enough elemental damage, this will be explained in the phase mechanics.

  • After the 1st phase, orbs will periodically appear. You must prevent most orbs from reaching the boss.

  • The below picture indicates their health. The cerulean orbs move faster than the blue orbs.

  • Very good windows for buffs and damage are after sky attacks and "up" attacks.

Battle Gimicks
  • Random geysers will appear while you are fighting the boss. 

  • Stepping over them activates them and they erupt shortly after.

  • Random lightning strikes appear during the fight. 

  • Random tornadoes appear around the map and go in random directions.

1st to 2nd Phase Transition

  • The boss transitions to the 2nd phase from the 1st phase once it reaches 95% health. 

  • This is first signaled by it taking a reduced amount of damage and then call down light blue and blue orbs.

  • You must not allow a significant number of orbs reach the boss from this point on.

  • The best way to deal with these orbs is assign a clock position to every member in the group. 

  • Once these orbs come down, everyone should know their orb coverage due to clock positions.

  • The boss will continue to call down orbs at specific intervals. Sacrifice yourself to kill them if needed.

2nd Phase Mechanic: Golden Orb
  • After a certain amount of time or health threshold, the boss will go invincible and fly up into the air. 

  • The boss will appear back down in the middle of the encounter zone.

  • Make sure no one is near the landing zone or else they will die.

  • Orbs will appear relative to Lightning Kal's position. 

  • This means they will appear directly opposite from the boss's head, left wing, right wing, and tail.

  • Assuming your team has assigned clock positions, everyone should know which locations they are covering. 

  • If the head of the boss is facing 10 o' clock, guess who is going to be covering that location.

  • 2-3 blue orbs will spawn first, then 2-3 cerulean orbs will spawn shortly after.

  • Golden orbs appear in any location and must be dealt with asap. 

  • They have neutralization bars and take extremely reduced physical damage.

  • Elemental skill damage is still reduced but not as much as physical damage

  • You must use elemental damage to kill these golden orbs quickly. Consider changing tripods.

  • If no orbs get to the boss AND very few orbs reach the boss from before the start of this mechanic, you will be able to knock the boss. 

  • This is the BIGGEST damage window you have. 

  • Throw dark bombs and throw in all your buffs and throw in all your damage.

  • If by this time, you get the health to 60%-65%, your team is in good shape to clear the raid.

  • If you fail to knock the boss even though you kill all golden orbs, it's because it absorbed normal orbs.

  • It might also be that not enough impairment was done to the boss during this time.

  • If you fail to knock, consider restarting.

  • If a golden orb is absorbed, it will automatically proceed to the dribble mechanic. 

  • You can use this opportunity to practice the dribble mechanic if you so wish.

2nd Phase Mechanic: Dribble
  • Shortly after the golden orb phase, whether you completed it successfully or not, the dribble phase starts. 

  • All players except for one player run out of the encounter zone.

  • You kite the boss until a blue AoE appears around your character. 


  • ~4 seconds after the blue AoE disappears, have everyone come back in using the camouflage robe.

  • After a short duration, the boss will go up and use golden AoE's in a ring. A golden AoE appears around someone at the same time. 

  • Have the other 3 members go to the boss and stack up. 

  • The person with the golden AoE comes in later and 4 lightning strikes will appear and damage the boss.

  • After, have the 3 members walk out again as you will have to repeat the same kite process again.

  • Have the members come back in a 2nd time with using the robe after the cooldown is up. 

  • Once someone gets the golden AoE around them, have the 3 other members stack up near the horn. 

  • If you did everything right, the 2nd round of 4 lightning strikes will knock the boss.

  • After the knock, the horn becomes breakable.

  • Usually, if you didn't knock, it's because 8 lightning strikes didn't hit.

  • Make sure your members stack up before the AoE circle guy comes in.

  • Corrosion bomb can be applied before you even see the breakable part.

  • The horn requires 35 destruction to break. If you don't break the horn, wipe and try again.

  • Successfully breaking the horn makes the boss's attacks slower and will TP away soon thereafter.

  • After finding it again, it will start at the 2nd phase.

Low Health Mechanic: Four Orbs
  • A huge orb appears in random locations.

  • This orb splits into four cardinal directions.

2nd Phase Moveset

Backstep into Sky Attack

  • Does a backstep into a sky attack.

  • 2nd best damage window as you can set up damage to where it will land.


  • Flies up into the air and summons two rings of lightning strikes.

  • Best damage window as you can set up buffs and damage to where it will land.


  • Standard frontal charge. AoE around itself at landing location.

Back Orb

  • The boss will arch up and fire an orb. This means the orb will split into 3 orbs traveling backwards.

Front Orb Shotgun

  • A huge orb will appear in front of its mouth. The boss will then stick its head towards the front.

  • The orb will then split into 3 orbs frontwards.

General Moveset