Guardian Raid T2-2: Nakrasena


Clips from:

https://www.youtube.com/watch?v=OqluK1IQAx8

https://www.youtube.com/watch?v=jtTwO5gtBM8


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Optional Items

Corrosion Bomb + Blue Shuriken

General Battle Mechanics

  • There is a slight learning curve to this fight as it can be a bit hectic for new players.

  • To make this fight easier, people generally try cutting the tail off during the fight.

  • You can only cut the tail when you impair the boss as referenced below in the video.

  • It takes 16 cutting levels to cut the bosses tail. Grey shurikens have 2 cutting power.

  • Blue shurikens have 3 cutting power. Corrosion bomb adds 1 power to all applied effects.

  • So the 1st option is to use 8 grey shurikens over 2 knocks

  • The 2nd option is to use 1 corrosion bomb and 4 blue shurikens to just cut the tail in 1 knock.

  • Various skills from classes like Berserker and Battlemaster have cut in their skills.

  • When you first encounter the boss, it will not be able to use any of its lightning attacks.

  • It will first charge itself up as shown below 1 time and then a 2nd time ~45 seconds later.

  • After charging up, some of its attacks gets upgraded and they have additional properties.

  • There are only 2 charge phases and the 2nd phase allows it to use more attacks.


Moveset

Claw Swipe (Enhanceable)

  • Slams its claws down in quick succession before swiping forward.

  • Attack will deal more damage when it goes through charging phase.

Side Swipe (Enhanceable)

  • Raises its claw upwards before swiping to the side.

  • Attack will deal more damage when it goes through charging phase.

Crush Claw (Enhanceable)

  • Arches backward before bringing down his claws in the front.

  • Attack will deal more damage when it goes through charging phase.

Breath

  • Arches backward before doing a double spit attack. The attack slows.

Double Jump (Enhanceable)

  • Raises its claws upward before jumping up. The boss can do this twice in a row. It may also only do it once.

  • When used after its charging phase, it will paralyze players if you get near its landing location.

Single Jump (Enhanceable)

  • Raises its claws upward before jumping up once. The damage is dealt on landing location.

  • When used after its charging phase, it will paralyze players if you get near its landing location.

Tail Swipe (Enhanceable) (Unavailable When Tail is Cut)

  • While it may look like its attack range is huge, the tail doesn't cover the front side.

  • You can dodge the attack by running away or moving to its side like below.

Spawn Scorpions

  • A golden glow will appear in the middle of its body.

  • A short duration later, mini scorpions will spawn.

Backstep (Unavailable When Tail is Cut)

  • Staggers players when it backpedals.

Charge (Unavailable When Tail is Cut)

  • Knocks back players when hit. Deals damage at landing location.

Burrow (Unavailable When Tail is Cut)

  • This attack takes some time to get used to. The boss will burrow and target one player.

  • There's a window in which the boss will reappear that you have to dodge to avoid the attack.

Bongos (Unavailable When Tail is Cut)

  • The boss will slam the ground in rapid succession mimicing the sound of bongos.

  • The boss will then ground its tail and mini AoE's appear. It is best to just run away from the boss.

Laser (Unavailable When Tail is Cut)

  • This attack is telegraphed by its tail charging up and turning its head to the aggroed player.

  • Then it will shoot its laser twice and paralyze anyone hit.

  • You can avoid this attack by just running from side to side. No space required.

  • Make sure to avoid running into your teammates.

  • If someone does get hit, they get picked up. You must impair the boss for the person to be freed.

  • If you don't impair in time, the person will most likely die.

Lightning Strike (Unavailable When Tail is Cut)

  • Uses the same animation when it's charging up through its charging phase.

  • AoE will target one player. Make sure not to run into your teammates.


Posted by Yaen
Guardian Raid T4-4: Titalos

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Optional Items

Scarecrow | Dark Bomb | Molotov | Adrophin | Whirlwind Bomb | Panacea (Removes Petrify CD Debuff)

Recommended Runes

60% Earth Resistance | 100% Earthquake [Disorient] Immunity | 30% Wild Beast Damage

Optional Engravings

Urgent Rescue

General Battle Mechanics

  • Some teams like to use a scarecrow at the beginning of the fight to draw aggro from the boss.

  • They use this time to just dump all their DPS on the boss.

  • Since the boss TPs 2 more times, a scarecrow is used at the 1st encounter and the other 2 TP encounters.

  • The boss enter its 2nd phase after its 1st TP.

  • Usually a scarecrow is saved for when the boss enrages, which will be discussed below.

  • The boss will summon 2 sandstorms shortly after the fight begins.

  • These sandstorms aggro onto players and moves towards them very slowly.

  • Standing in the sandstorms will apply a MS debuff on you. Getting 3 of these stacks will petrify you.

  • After the sandstorms are created, the boss will periodically do an earthquake move as indicated below.

  • Unless you have 100% Earthquake Immunity, you will be shocked for 10 seconds.

  • After a short while of doing the earthquake, the boss will do a one shot move.

  • You can time the one shot move by counting the number of moves the boss does.

  • The boss usually does it after 3 moves used. 

  • If the move animation takes a long time, ex. rolls, it will do it after 2 moves used. 

  • To avoid the one shot, you must stand in the sandstorm to get 3 stacks and get petrified to become invincible.

  • Players can prep 1 or 2 stacks of the debuff to make sure you get 3 stacks in time.

  • The invincibility effect still lasts for a bit after wearing off.

  • In RU, the one shot mechanic, doesn't one shot anymore.

  • Getting petrified gives you a 30 second debuff where you can't get petrified again. In RU, it's if you get hit.

  • If you can't get petrified again before the boss uses its one shot ability, you should run away.

  • Either go into the next area or make sure to run until the boss is on the edge of your minimap.

  • In RU, the one shot mechanic, doesn't one shot anymore.

  • If the boss kills someone during the one shot move, the boss will enrage.

  • The boss's attack speed and damage will increase.

  • The sandstorms disappear and he will not do the earthquake/one shot mechanic anymore.

  • Instead, an AoE will appear around himself and damage all surrounding players.

  • To get the boss back to its normal state, you must knock the boss.

  • Once the boss gets back up, it will lose its AoE and go back to doing normal things.

Moveset

Bomb (2nd Phase)

  • During the 2nd phase, the boss will start using this move periodically.

  • It has the same telegraph as the sandstorm summon.

  • A circle will spawn on the ground. Unless someone stands on top of the circle, bombs will continually spawn.

  • Typically, the bard or a ranged class stands on the circle.

  • When you get near the bombs, they explode.

Eruption (2nd Phase)

  • It has a telegraph I guess, not like that will help you.

  • So far as I can tell, the AoE's are random. If you're unlucky, you'll just get juggled.

Rolls 1-D

  • Simple telegraph.

  • These types of rolls go in one direction. The safe spot is always right behind the boss.

  • The safe zone decreases when the boss is against the wall and the rolls come out of it.

Rolls 2-D

  • These rolls go in two directions. To account for both 1D and 2D, first stand diagonally to the boss.

  • For the 2D roll, only one roll will appear from behind and go back. Afterwards, no more back rolls appear.

  • So in both situations, safe spot will behind on the bosses back.

Breath

  • Self-explanatory.

Charge

  • Self-explanatory.

Stomp

  • Self-explanatory.

Swipe

  • Self-explanatory.

Backstep

  • Self-explanatory.


Posted by Yaen
Guardian Raid T4-3: Icegaia

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Recommended Weapon

Lightning Weapon (Not Bard)

Optional Items

Whirlwind Bomb

Recommended Runes

60% Water Resistance | 100% MS Reduction Immunity | 30% Wild Beast Damage

Optional Engravings

Urgent Rescue

General Battle Mechanics

  • Frostgaia's attacks apply a MS debuff. Getting 10 stacks freezes you.

  • When Frostgaia tries to do its 1st ever evolution, regardless of whether or not you break it, it will evolve.

  • The evolve is signaled by this scream and this means the boss has done its 1st evolution.

  • When the boss TPs away after its 2nd evolution, it will always start at its 1st evolution afterwards.

  • If the DPS of your team is high enough, Frostgaia will evolve to 1st evolution without doing the mechanic.

  • Example of evolution sequence:

->1st Evolve Attempt or High DPS->Scream Signals 1st Evolution->Evolve Attempts->2nd Evolution->TP Away
->Find Boss Again->Starts at 1st Evolution->Evolve Attempts->2nd Evolution->TP Away
  • When first encountering the boss, the boss will land and deal damage at landing location and fly back up.

  • The second landing deals no damage.

  • You still have to break the boss during the evolve phase much like Hellgaia's evolution attempts.

  • Frostgaia's impairment requirement is higher than Hellgaia's. 

  • Do not count evolve attempts until after the 1st scripted/mandatory evolution during your 1st encounter.

  • Average teams can break 2 evolve attempts from 1st evolution without items. 3 evolve breaks is difficult.

  • When you know you will fail to break a boss during its evolve, the bard should ult or you should all run.

  • When the boss reaches its 2nd evolution, it will not attempt to evolve anymore.

  • Instead you must impair the boss so that it runs away and restarts at its 1st evolution elsewhere.

  • After the boss gets back up, it will always do 2 Sky Attacks. It will then scream and TP away.

Moveset (New Moves Added During Evolves)

Sky Attack (1st Evolution)

  • Jumps up into the air and flies back down. Annoying to dodge because of fast attack speed.

Frontal Swipe

  • Single wing frontal swipe. Can do it multiple times in succession.

Double Frontal Swipe (1st Evolution)

  • Frontal swipe with right then left wing. Still has access to single swipe.

Triple Frontal Swipe (2nd Evolution)

  • Frontal swipe with right, left, and then both wings in the front. Still has access to previous frontal swipes.

Charge

  • Telegraph for this charge is straightforward.

Upgraded Charge (2nd Evolution)

  • Flies up a bit before charging forward. Replaces the normal charge.

Up (2nd Evolution)

  • Flies up and lands at a location after a short while. Don't get near the AoE until after the boss lands.

Beak Lift

  • Self-explanatory.

Double Peck

  • Self-explanatory.

Side Wing Swipe

  • Self-explanatory.

Tail Swipe

  • Self-explanatory. Safe spot is right on Frostgaia's butt. Can do it multiple times in succession or just once.


Posted by Yaen

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Recommended Items

Shield Talisman | Water Bomb

Recommended Runes

60% Fire Resistance | 100% Burn Immunity | 30% Wild Beast Damage

General Battle Mechanics

  • Yoho goes through 3 phases. She starts at the 1st phase and everytime she TPs, she enters the next phase.

  • Yoho's 2nd and 3rd phase give her access to upgraded and/or new attacks.

  • Throughout the battle, you will have a chance to attain an attack buff which greatly increases your AP and AS.

  • This attack buff applies a burn debuff on you so make sure you have 100% burn immunity.

  • The most common method is when the boss uses her breath attack.

  • Getting hit by the fire will give you this attack buff.

  • Have a bard shield before entering the fire or use a shield talisman.

  • She will usually use her breath shortly after she turns pink.

  • Yoho does this ring move during 1st phase.

  • When the move ends, the person with the lowest health gets the attack buff (not percentage health).

  • Since bard's are usually the one with the lowest health, they have to use spacebar to get out of the ring.

  • You see in this video, the bard gets the buff at the end of the move, which shouldn't have happened.

  • You cannot just walk out of the ring because it pushes you back towards Yoho.

  • Yoho does move during 2nd phase.

  • You must get hit by 3 orbs to get the attack buff.

  • Yoho periodically does a 360 spin move that causes random areas on the floor to be on fire.

  • Does no damage.

  • Since these fires can sometimes interrupt with DPSing, players throw water bombs on those areas to clear.

  • Do not waste a water bomb on such a small area like this berserker though.

  • Yoho will periodically try and powerup. Impairment required is fairly low and this is free time to DPS.

1st Phase Moveset

Clones

  • Screams, TPs, screams again, does a 360, and spawns a clone that also does a 360.

Flash

  • Faster version of charge.

  • Telegraphed by Yoho kneeling a bit before going further.

Jump

  • Telegraphed by Yoho kneeling down and getting ready to leap.

Random Fireballs

  • Arches her head up and screams before firing fireballs in random directions.

Targeted Fireballs

  • It's sometimes easy to tell who is the target of this attack because she just slides across the floor.

  • She fires two projectiles for the 1st phase version.

Charge

  • You should be used to the animation of charges by now. Yoho's charge is nothing different.

Sky Drop

  • Turns toward an aggroed target, screams and flies up into the air, then drops down on the target.

  • Can be avoided by just running. If you don't feel confident, just use a dash move.

Stomp

  • Turns toward an aggroed target and does a single stomp.

Tail Swipe 360

  • Same telegraph as her spawn fires on random areas move, except this actually damages you.

Tail Swipe Back

  • Telegraphed by Yoho bending her head down a bit before bringing her tails up and swiping down.

Tail Swipe Side

  • She will look at the side she will tail swipe just like Calventus.

  • Yoho will then swipe her tail at the side she was looking at from the other side.

Backstep

  • No damage.

2nd Phase Moveset - Inherits 1st Phase Moveset

Upgraded Jump

  • She does 3 jumps now instead on the same target.

Walk

  • She will walk into a straight line like a model on a runway. As she does this, rain will fall down.

3rd Phase Moveset - Inherits Previous Phases Moveset

Upgraded Clones

  • Instead of one clone, she will spawn clones in all cardinal directions, east, west, north, and south.

  • Easy to avoid for ranged by standing 45 degrees to Yoho.

  • Melee can just dash back in after the real Yoho does her spin.

Upgraded Flash

  • Yoho does flash three times in a row during 3rd Phase.

Rain

  • Arches her head up, screams and rain will fall down.

Upgraded Random Fireballs

  • These random fireballs now leave the floor burning.

Upgraded Targeted Fireballs

  • Instead of a pair of projectiles being fired, there are now two pairs of projectiles.


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Posted by Yaen
Guardian Raid T4-1: Heavy Nakra

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Heavy Impairment

Recommended Weapon

Earth Weapon

Recommended Items

Corrosion Bomb | Grey Bomb | Grey Shuriken | Blue Shuriken (Optional)

Recommended Runes

Lightning Resistance | Paralyze Immunity | Insect Damage

Recommended Engravings

Vital Strike (+10% Neutralization Effect) (On Warlords/Destroyers)

General Battle Mechanics

  • Heavy Armor Nakrasena introduces some new mechanics.

  • When you first knock the boss, you must throw use destruction on the tail to break the tail armor.

  • You must reach a destruction level of 6 to break the armor. 3 grey bombs work and/or skills as well.

  • If you miss the first opportunity, you will be able to break it the next time you knock the boss.

  • After you have broken the tail armor, you will be able to cut the tail the next knockdown.

  • Unlike above, shurikens will not go through the body or the wall.

  • You must reach a cutting level of 12 to cut the tail.

  • You may use a corrosion bomb and 4 grey shurikens to cut the tail, or 4 blue shurikens.

  • After the tail is cut, the boss will be unable to use certain moves. After it TPs, you will do this all over again.

  • Experienced players would just not cut the tail because the boss would never TP away if it wasn't cut.

  • Periodically, Heavy Nakra will go through powerup charging phases as indicated below in the video.

  • You will see an electric charge starting near his tail going down to the center.

  • Each electric charge that reaches the center powerups the boss up to a max of 3 powerups.

  • Each powerup gives Nakrasena access to more moves.

  • To interupt these powerup phases, you must use your impairment skills on the boss.

  • A successful impairment during this phase does not count as a natural knock for bomb or cut.

  • The boss takes less damage during this charging phase until it finishes or gets back up from the break.

  • If an electric charge has reached his center, he keeps his powerup even after you impair him.

  • This counter carries over to the next powerup phase up to a maximum of 3 powerups.

  • On his 3rd successful electric charge, he will use an AoE outwards.

  • If you know you won't be able to break the 3rd charge in time, just run away.

  • After this, he will no longer do anymore of his powerup phases. This resets after TP.

1st Powerup Moves

Laser

  • There is a charging sound made when the boss will use this move.
  • Do not run in the same direction as other players because you might get other players caught.

Thunder

  • Same telegraph as the powerup move. Easily dodgeable.

Upgraded Side Claw

  • His side claw swipe is upgraded. He gathers an electric charge at his claw then swings it to the side.

2nd Powerup Moves

Bongos

  • Does the drums/bongos before calling down lightning AoE.
  • Unlike T2 Nakra, the safe spot for T4 Nakra is directly behind the bosses' hind legs.

3rd Powerup Moves

Burrow

  • Burrows into the ground and spawns 5 scorpions. The boss doesn't chase you.
  • Recommended method of dealing with the scorpions is running together to the left or right.
  • This gives you a wider view and lets you gather them up so you can AoE them all down.
  • If you don't kill the scorpions in time, they will eventually have an electric AoE surrounding themselves.
  • Getting hit by these will chain paralyze and damage you.

Upgraded Bongos

  • Same telegraph as regular bongos. Only addition is that 8 electric AoE's are spawned.
  • Same safe spot as regular bongos.

General Moveset

Tail Swipe

  • Wider range than T2 Nakrasena. 
  • The initial tail slam in the middle staggers.
  • The swipe afterwards knocks you back. The CC can be avoided by spacing into the swipe or out of it.

Breath

  • The boss may do a pair of breaths, or back to back breaths.
  • Getting hit by these breaths apply a slow stack and burns most of your mana.

Charge

  • The boss can rush forward twice or once.
  • If doing it twice, the boss will raise its claws up after finishing the first charge and then charge again.
  • At the end of the 2nd charge, the boss will jump up and deal damage at landing location.

  • Charge one time.

  • Warlords can cancel the charge by taunting.

Front Tail Slam

  • The frontal tail slam follows the aggroed target. The boss may use it twice in a row.
  • Can be dodged by running to the side if your MS is high enough.
  • If not fast enough, can be dodged at the last second by using your space bar.

Side Tail Slam

  • The boss tilts to the side before bringing down his tail to the other.

Leap

  • Leaps, does a somersault and lands at another location.

Jump

  • Same as T2 Nakrasena.

Claw Crush

  • Same as T2 Nakrasena.

Side Claw Swipe

  • Same as T2 Nakrasena.

Frontal Claw Swipe

  • Same as T2 Nakrasena.

Backpedal

  • Instead of staggering you like T2 Nakrasena, this will knock you down.

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Posted by Yaen
Guardian Raid T3-4: Lava Chrome

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Heavy Impairment

Destruction + Penetration Skills 

Optional Weapon

Recommended Items

Corrosion Bomb | Destruction Bomb | Penetration Bomb | Whirlwind Bomb

Recommended Runes

Fire Resistance

Recommended Engravings

Vital Strike (+10% Neutralization Effect) (On Warlords/Destroyers)

 

General Battle Mechanics

  • Lava Chromanium operates almost the same way as regular Chromanium.

  • You must still break its armor, but both destruction and penetration skills work on its armor.

  • Consider using a corrosion bomb before having your party apply any parts destruction effects.

  • Lava Chromanium does not inherit the "must break armor to start dealing normal damage" mechanic.

  • Every time Lava Chromanium runs, you must break its armor all over again.

  • When the bosses armor is still intact, the boss will periodically call down meteors every ~18 seconds.

  • The meteors knock you down and deal a decent amount of damage.

  • After breaking the bosses armor, the boss will run away after ~3 minutes.

  • To prevent the boss from running away during this time, you must knock the boss.

  • Knocking the boss makes it so the 2nd and 3rd knock become easier.

  • The boss will always run shortly after the 3rd knock. (Unconfirmed, I need more info)

  • The boss takes extra damage when knocked just like regular Chromanium.

  • Because the boss doesn't run away unless the armor breaks, sometimes teams would just bring full damage team comps with few parts destruction skills to DPS the turtle down.

  • The boss will periodically spawn volcanoes.

  • Usually teams only kill one volcano to make sure they have room to DPS as referenced below in the video.

  • Teams may sometimes use a whirlwind bombs or ults to hit both the volcano and boss to not lose DPS.

  • If you opt to not kill at least 1 volcano, make sure to drag the boss out.

  • The volcanoes will spew rain around itself after a time.

  • The volcanoes will explode after a time. Make sure you're not near the volcano when it happens.

  • It has a large explosion radius as you can see in the below video.

  • At around 30% health, the boss will periodically use an AoE flame that spreads outwards.

Moveset

Rain

  • This move is only used when the boss still has its armor. Burrows into the ground and then uses rain.

  • The boss may use this move after a "lunge forward - turn body slam" chain or after a single lunge forward.

  • While the boss may not always burrow after these attacks, the burrow is always preceded by these attacks.

Eruption (2 Types)

  • The 1st type is exactly the same as the move used by regular Chromanium.

  • The second type of eruption is used after a set attack sequence.

  • Gathers air near his legs before jumping up -> Turn Body Slam -> Lunge Forward -> Eruption.

  • If you have a warlord in your party, the warlord can always interrupt the boss by taunting.

  • You can see the boss being taunted in the middle of its attack sequence.

Flame Breath (2 Types)

  • The boss telegraphs this by gathering air and by "sliding" to its aggroed target before using the attack.

  • The attack zone covers a 180 degree cone.

  • This flame breath is also telegraphed by gathering air and "sliding" to its aggroed target.

  • Instead of covering a 180 cone, it covers a straight line.

Body Slam (3 Types)

  • Frontal body slam.

  • Side body slam.

  • Turns and jumps while doing a body slam.

Body Slam (3 Types)

  • Single lunge.

  • Double lunge.
  • Double lunge but switches directions after the 1st lunge.

Cannon

  • Single cannon shot AoE.

Bombardment

  • Multiple small AoEs.

Posted by Yaen
Guardian Raid T3-3: Calventus

Clips from:

Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Optional Weapon

Light Weapon

Optional Items

Molotov | Panacea | Talisman | Flash Bomb

Recommended Runes

Dark Resistance

Optional Engravings

Heavy Armor | Shield Penetration (50% Extra Damage vs Shields)

 

General Battle Mechanics

  • The bosses dark attacks will apply a stacking debuff. Each debuff reduces armor by 10%.

  • The boss has 2 phases and an enrage phase. When you first encounter the boss, it will be in his 1st Phase.

  • When the boss TP's away, it will start at his 2nd Phase.

  • The 2nd phase is signaled by an AoE rain. There are 2 situations where this can occur.

  • The 1st situation is after the 1st knockdown. After getting back up, it will do it's AoE attack.



  • If you don't knock the boss, the boss will automatically use the AoE rain after ~3-4 minutes.

  • This starts the 2nd phase.

  • During the 2nd phase, the boss will periodically call down 4-5 dark orbs that move toward the boss.

  • The orbs can be staggered and the boss will not absorb them when the orbs are being engaged.

  • Allowing the boss to absorb ~4-5 orbs will enrage the boss. The enraged mode is signal by this attack.

  • Enraged mode will give the boss new and stronger attacks as well as higher attack speed.

  • You will also know when it's enraged when its eyes glow blue and leave an afterimage when moving.

  • The boss will still call down orbs, but these orbs are grayish in color and don't move to the boss.

  • Moving close to these orbs will make the orbs move toward you.

  • They explode on contact and apply the armor debuff.

  • Once enraged, you have to knock the boss to make it go back to its 2nd phase.

  • This is shown below. Once the boss gets back up from its knockdown, the stationary orbs disappear.

  • The soulmaster ult is not the one clearing the orbs.

Moveset (1st Phase)

Tail Swipe

  • The tail swipe can be confusing for newer players.

  • The tail swipe telegraph is easy to notice. The boss will look back at the side it wants to swing its tail to.

  • The tail will be brought down in the middle. The boss will move diagonally to the other side.

  • Then the boss will tail swipe the side it was originally looking at.

  • Easiest way for melee to dodge all future swipe attacks is to stand diagonally to the boss's back.

  • This way, you dodge the initial tail swipe slam down the middle.

  • Then you move towards the middle where the tail landed to dodge the swipe.

Charge

  • The boss will telegraph its charge. There will be an AoE around himself at the end location of its charge.

Double Pound

  • Self-explanatory.

Single Pound

  • Self-explanatory.

Double Pound into Single

  • Self-explanatory.

Combo Pounds

  • When the boss switches aggro, the boss likes turning around and following up with a pound attack.

Sky Attack

  • Jumps up into the air for a bit before landing forward and doing a cone AoE attack.

Sky Drop

  • Flies up into the air before landing back down on a target.

Backstep

  • No damage for 1st phase backstep.


Moveset (2nd Phase - Inherits 1st Phase Moves)

Upgraded Backstep

  • The backstep during the 2nd Phase spawns whirlwinds that move forward.

  • 2 whirlwinds spawn in front before the whirlwinds on the side.

  • You can dodge the whirlwinds as shown below if you're in front when this happens.

Rain

  • Flies slowly up into the air before using its rain attack.

  • Safe spot is in the middle. Before it lands, make sure to dash out of the safe area before it lands.

Shadow Ball

  • Arches its back before launching a shadow ball at a target.

Triple Shadow Ball

  • An orb appears at the front before the boss splits it into three orbs that go outward.

Moveset (Enraged Mode - Inherits Previous Phase Moves)

Enraged Charge

  • When enraged, its charge becomes almost instant and he uses it back to back.

Enraged Shadow Ball

  • Arches up and uses a huge shadow ball attack.


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Guardian Raid T3-2: Regioros Brothers


Picture Image: http://www.inven.co.kr/webzine/news/?news=212659&site=lostark

Recommended Team Setup

Any

Optional Weapons

Fire Weapon (Ice Regioros) | Light Weapon (Dark Regioros)

 

Optional Runes

Water/Dark Resistance

General Battle Mechanics

  • Their attack speed has increased but their attacks have not changed.

  • The bosses will periodically teleport every minute unless being engaged in battle.

  • One person handles Dark Regioros and the others with fire weapon handle Frost Regioros.

  • After Frost Regioros has died, the 3 go and help kill Dark Regioros.

  • If you see both bosses at the same position, wait until 19:00, so they will teleport away.

  • If during the battle, a boss TP's away onto the other, just run away and wait for the next minute to come.


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Guardian Raid T3-1: Levanos


Clips from:

https://www.youtube.com/watch?v=IaHbDINMoBk

https://www.youtube.com/watch?v=1k-p21RiJa4


Just right click the YouTube video and click loop to get it to behave like a GIF.

Recommended Team Setup

Bard

Impairment

Recommended Weapon

390 ilvl Fire Elemental Weapon (Extra Damage vs Levanos)

Recommended Items

Beginner Bomb

Optional Items

Corrosion Bomb | Destruction Bomb | Penetration Bomb | Molotov

Recommended Runes

Earth Resistance

General Battle Mechanics

  • Levanos has the same armor mechanics as Chromanium.

  • Destruction and penetration both work on Levanos, but penetration skills are less consistent.

  • Unless you're using penetration skills at the right angle, it won't affect the boss at all.

  • The boss's armor break animation is shown below.

  • The boss will periodically try to regenerate it's armor. The animation is below.
  • You must impair the boss during this time or else you will have to break its armor all over again.
  • At around 30% health, the boss will turn red and start Phase 2. 
  • The boss also regains its armor back so you must break its armor again.
  • A possible recovery move from an armor break, full knockdown, or core kill is shown below.
  • This is one of the bosses normal moves, but he is likely to use it after a core kill.
  • The boss will periodically summon up to 4 cores. You must kill these cores ASAP.
  • The core will usually teleport to another place after spawn.
  • Prenerf KR, the boss would usually TP during the 3rd core because teams could not kill the core in time.
  • I doubt that will be the case in RU. If the boss does TP away, you have to break its armor again.
  • You may want to use molotovs on these cores but again, I doubt that will be needed on RU.
  • The cores have mini versions of the bosses attacks, which are shown below.

Moveset (1st Phase - Above 30% Health)

Whirlwind (2 Types)

  • This is a move that is the most dangerous for unprepared players.
  • The telegraph is distinct and easily recognizable. 
  • The boss will raise its arms in the air and bring them down quickly before doing the attack.
  • This second type of whirlwind has almost the same telegraph, but the boss does it a lot slower.
  • The boss will then use whirlwind while moving forward.

Bombardment

  • The sound the boss makes for this move is very distinct. The boss will raise its arm up high for this attack.
  • The AoE's appear around an aggroed target.
Ghost Jets
  • Hard to describe the telegraph for this move but you will get used to it after a while.
  • It's also telegraphed by 4 blue spawn points that center at the boss.
Rain
  • The animation for this move is fairly slow. You will have ample time to notice the move.
  • After a short while, AoE's will come falling down.
Smash (2 Types)
  • Raises its arms before bringing them down to attack the front.
  • Almost the same telegraph as the previous move, but will do a huge frontal AoE cone as well.
Backstep (3 Types)
  • The boss has 3 possible followup attacks to its backstep ability.
  • The first possible is bombardment.
  • The second possible follow up is the smash frontal AoE cone.
  • The third possible is a moving whirlwind.
Flames
  • Summons 3 flames. Standing in them causes damage.

Moveset (2nd Phase - Below 30% Health)

Cage

  • RU will most likely have the nerfed cage move where the cage radius is large and very forgiving.
  • Players trying to exit the cage will be pulled back inside and take damage.
  • The cage will wear off after a while.

Upgraded Ghost Jets

  • During the 2nd phase, the ghost jets spawn away from the center of the boss.

Snare

  • The boss can place down snares during the 2nd phase.


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Guardian Raid T2-4: Berutooth


Clips from: https://www.youtube.com/watch?v=jEbLOYSbU4U


Recommended Team Setup

Bard

Impairment

Optional Items

Panacea | Whirlwind Bomb

Recommended Runes

Water Resistance | Stun Immunity (100%)

General Battle Mechanics

  • The boss will run away automatically when it reaches 70% and 40% health.

  • The boss enters its 3rd phase at 30% health.

  • The boss's 2nd phase is barely any different from its 1st phase, so I will not be differentiating them.

  • The boss will periodically turn red during each phase as shown below.

  • You can accelerate this phase by knocking the boss.
  • If the boss is not red when you knocked him initially, he will turn red after getting back up.
  • If you've knocked the boss when it has already turned red, it's recovery attack will be a jumpback.
  • The tail is able to be cut during this time, but it is not worth it because it just accelerates him to Phase 3.
  • The boss will periodically try grabbing players. The telegraph is easy to notice and the arcana below dodges it.

  • If players get CC'd, they are priority targets for getting grabbed.

  • When someone gets grabbed, make sure to use as much impairment skills to break him free ASAP.
  • During the boss's 3rd phase, any player he CC's, will be a priority target for his Charge attack.
  • This CC includes his tail swipe and his freeze bomb.
  • The boss has a high tendency to telegraph who his next aggroed target is and who he will use his next attack on. When he has chosen a target to attack, he will "slide" to face him and use a skill as shown below.


Moveset

Tail Swipe

  • One of Beru's most annoying moves especially for melee is his tail swipe attack because it stuns you.

  • It's telegraphed by him swaying his tail in the direction of the swipe before attacking.

Dive

  • When running away, it's ideal to run away together in a group so that there is less downtime for attacks.

  • If a teammate is lagging behind, that person should just run in another direction because the boss might pop out beneath them.

  • Safest option is running in 4 directions away from each other.

360

  • Easily telegraphed.

Freeze Bomb

  • Screams and AoE circles appear. Frozen players have a high chance of getting grabbed.

Breath

  • Sucks in players then breaths them away.

Charge

  • Easily telegraphed.

Claw Swipe

  • Double claw swipe. Easily telegraphed.

Lunge

  • Easily telegraphed.

Ice Ball

  • Easily telegraphed.

  • During the 3rd phase, the iceball becomes triple.


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